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  1. #1
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Hysterior View Post
    Spoiler alert: Healing story dungeons is not very hard. I am sure you can use the "Cure 2" equivalent the whole dungeon and be fine.
    By the time people arrive at end-content, they should have a grasp on the job already.
    This maybe come as a surprise, but this depends on the players and ther innate (lack of) skill level. Just to give a short ancedotal perspective: I don't consider myself a good or above-average player, so whatever, but I did an actual pre-50 dungeon on SCH for grand company quest (Dzemael Darkhold). And healing felt quite rough in it, mostly during big(ger) trash packs. Adlo's shield was not really helping during bigger pulls, Physic felt underperforming and Lustrate has its 3 charges.

    But eh... What can I say, by NA standard, I'd have been kicked post-50 anyways for being shaky with many mechanics *lol*.
    (1)
    Just a proud bad-skilked player

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mahoukenshi View Post
    I don't consider myself a good or above-average player, so whatever, but I did an actual pre-50 dungeon on SCH for grand company quest (Dzemael Darkhold). And healing felt quite rough in it, mostly during big(ger) trash packs. Adlo's shield was not really helping during bigger pulls, Physic felt underperforming and Lustrate has its 3 charges.

    But eh... What can I say, by NA standard, I'd have been kicked post-50 anyways for being shaky with many mechanics *lol*.
    SCH and WHM both feel extremely underwhelming in low level content after their healing "revamp", especially in MP management. While AST gets 16% MP back per minute at lvl 30 via Draw, SCH has to wait until 45 to get 10% back per minute and WHM doesn't get anything outside of Lucid Dreaming until they get Thin Air.

    If you're casting every GCD like you should be, you can run into some major MP issues.

    IMHO, this is an easy fix, Aetherflow needs to go back to lvl 30 and Fluid Aura needs to give 5-8% mana back on cast. That would fix low level mana management on SCH and WHM.
    (3)
    Last edited by Deceptus; 02-09-2021 at 11:08 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    Aetherflow needs to go back to lvl 30.
    edit: nvm I'm a dumb. I thought we were talking about ED. (previously said they would remove ED next expansion.
    (0)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    On the other hand, if SE is separating healers into "HoT healers" and "Shield healers" we can now have:


    -----------------Self-buffing Dps-----------------

    [WHM]<---------------------------------->[SGE]

    Pure Heal <-----------|-----------> Shield Heal

    [AST]<------------------------------------>[SCH]

    ----------------Raid-buffing Dps-----------------

    Does that mean my boy SCH gets to be the Support healer I've always dreamed of?
    Quote Originally Posted by Grimoire-M View Post
    In my opinion Sage and Scholar are reversed in that dichotomy, but that is mostly because Scholar’s better suited to that role thanks to the fairy being able to take on a significant amount of healing burden. If SE actually goes in hard on making Sage emulate Scholar as much as is reasonably required then they’ll get Scholar’s level of oGCD healing but given the preview had them actively using Nouliths in DPS spell casts they likely won’t get an Embrace equivalent. I think it’s more likely that Sage will get raid buffs that are stronger than what SCH can do currently (but worse than AST) and/or a non-pet version of Carbuncle to compensate for needing to actively heal. Being the first ranged auto attack healer would fit in line with that, or maybe the needle guns operate as a passive bunshin strike on heals. Either way I’m expecting its baseline GCDs to be weaker than SCH to compensate for whatever form of DPS compensation they get.
    They specifically said Sage would be self-buffing in the announcement.

    I wouldn't be surprised if we got some form of Cleric Stance just for Sage. Something like "Increases magic damage dealt by 10% while reducing healing done by 30%. Effect ends upon reuse. Recast time: 6s". The loss of Cleric Stance has been one of the largest laments of healer mains for years and the devs know this.
    (3)
    Last edited by Rongway; 02-09-2021 at 11:49 AM.

  5. #5
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rongway View Post
    They specifically said Sage would be self-buffing in the announcement.

    I wouldn't be surprised if we got some form of Cleric Stance just for Sage. Something like "Increases magic damage dealt by 10% while reducing healing done by 30%. Effect ends upon reuse. Recast time: 6s". The loss of Cleric Stance has been one of the largest laments of healer mains for years and the devs know this.
    I doubt it's going to be that. My impression was they'd be getting multiple cooldowns that augment GCD heals the way that SCH does (ie. Recitation/Emergency Tactics/Deployment Tactics), and if they got a DPS equivalent it would operate similar to Reassemble on MCH or Bristle/Whistle on BLU but be split to also work on healing, giving its use an associated DPS cost. Cleric stance was removed for good reason. While the micromanagement was satisfying in some respects it also was viewed as punishing and unnecessary. But even if we assume they will do that, the best user of Cleric Stance in the past -was- Scholar because of Eos and Selene's passive healing as well as Lustrate being a fixed HP percentage heal. If they want a GCD focused shield healer that tries to meaningfully compete with SCH Cleric Stance is just going to add micromanagement and add homogeneity while also not fitting what we can see from the preview so far. I'd be more likely to bet that Scholar would get it back, if it ever returns.
    (0)

  6. #6
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rongway View Post
    They specifically said Sage would be self-buffing in the announcement.

    I wouldn't be surprised if we got some form of Cleric Stance just for Sage. Something like "Increases magic damage dealt by 10% while reducing healing done by 30%. Effect ends upon reuse. Recast time: 6s". The loss of Cleric Stance has been one of the largest laments of healer mains for years and the devs know this.
    Hard pass on Cleric Stance. If it's something about augmentation, I rather they made the Nouliths more interesting by making them work in parallel. Nuoliths come in sets of 4, so why not just let each Nuolith be able to work individually - aka you can use one to heal, one to barrier, and use one to dps. However, using more for the same task will augment the strength of the attack or the heal (such as using 2 will make the effect of the spell 1.5x stronger and using 4 will make it 2x stronger - diminishing gains). You can also set them to do something like ressing, but unlike other jobs you don't have the ability to swiftcast ress, instead you can instant cast a ress command, but one Nuolith will be casting for 8 seconds to ress. You can use multiple Nuoliths to speed up this cast timer up to a maximum of 4 seconds. Doing this will make the gameplay fairly interesting in terms of variation and control imo. After all, while you do lose the ability to pick people up instantly, you do have the ability to pick up multiple people at the same time (albeit doing so will probably empty out your MP very fast), so it'll bring some MP management focus to the job.
    (3)

  7. #7
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Hard pass on Cleric Stance. If it's something about augmentation, I rather they made the Nouliths more interesting by making them work in parallel. Nuoliths come in sets of 4, so why not just let each Nuolith be able to work individually - aka you can use one to heal, one to barrier, and use one to dps. However, using more for the same task will augment the strength of the attack or the heal (such as using 2 will make the effect of the spell 1.5x stronger and using 4 will make it 2x stronger - diminishing gains). You can also set them to do something like ressing, but unlike other jobs you don't have the ability to swiftcast ress, instead you can instant cast a ress command, but one Nuolith will be casting for 8 seconds to ress. You can use multiple Nuoliths to speed up this cast timer up to a maximum of 4 seconds. Doing this will make the gameplay fairly interesting in terms of variation and control imo. After all, while you do lose the ability to pick people up instantly, you do have the ability to pick up multiple people at the same time (albeit doing so will probably empty out your MP very fast), so it'll bring some MP management focus to the job.
    This would be great but I doubt we'll get anything close to it lol.
    (1)

  8. #8
    Player
    DreadCrow's Avatar
    Join Date
    Apr 2018
    Posts
    134
    Character
    Asha Valith
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    They'll be not so good healers that quickly abandoned the class when they realize they aren't good with the role... But considering that it starts at 70, by the time they get to level 80 and can do the 6.0 story... They'll either get used to the role and at least be able to handle small pulls, or they'll give up... And really, at the worst, you'll have to worry about a bit of overhealing.

    But considering there's level 80 tanks that don't use any cooldowns, level 80 white mages that don't realize casting Regen before Holy spam is usually smart, and sometimes even level 80 DPS that don't use AOE... Well, I'm not that concerned.
    (0)

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