Does this also mean that when we sync down to old content like Rabanastre it won't be as much as a roflstomp? Would be nice to see some mechanics that you never see anymore.
Does this also mean that when we sync down to old content like Rabanastre it won't be as much as a roflstomp? Would be nice to see some mechanics that you never see anymore.
Syncked duties that also iLv synck you will probably feel the same, because your relative power level now will be about the same as your relative power level post-squish. Strictly speaking we will be slightly less overpowered across all the cap level content, but it probably won't be noticeable except at the lower end of each level cap.
For example, Labyrinth of the Ancients, Void Ark, and Rabanastre should be harder than they are now, to some degree; while World of Darkness, Dun Scaith, and Monastery, will be about the same as they are now.
But again, this all depends on exactly what the new curve will look like, so we won't know the real impact until Fall.
Last edited by Rongway; 02-07-2021 at 06:15 PM.
Error 3102 Club, Order of the 52nd Hour
Nice. I see that as a silver lining.Syncked duties that also iLv synck you will probably feel the same, because your relative power level now will be about the same as your relative power level post-squish. Strictly speaking we will be slightly less overpowered across all the cap level content, but it probably won't be noticeable except at the lower end of each level cap.
For example, Labyrinth of the Ancients, Void Ark, and Rabanastre should be harder than they are now, to some degree; while World of Darkness, Dun Scaith, and Monastery, will be about the same as they are now.
But again, this all depends on exactly what the new curve will look like, so we won't know the real impact until Fall.
It also heavily depends on the job changes. While ilvl does make the old content easier the biggest reason why alliance raids like LotA, Void Ark, etc are such an easy snoozefest now is because of the potency changes SE has made over the years to compensate for removed mechanics or because they were needed to balance jobs at max level. Overall our character's abilities simply deal more damage at level 50 now than they did in ARR.Syncked duties that also iLv synck you will probably feel the same, because your relative power level now will be about the same as your relative power level post-squish. Strictly speaking we will be slightly less overpowered across all the cap level content, but it probably won't be noticeable except at the lower end of each level cap.
For example, Labyrinth of the Ancients, Void Ark, and Rabanastre should be harder than they are now, to some degree; while World of Darkness, Dun Scaith, and Monastery, will be about the same as they are now.
But again, this all depends on exactly what the new curve will look like, so we won't know the real impact until Fall.
I'm saying that actual iLv values are irrelevant to the problem you describe. They just need to set the equipment stat formulas so that the stats on the gear scale appropriately. This can be done without changing the iLv of any equipment we have, and without deviating from the current 130 iLv per Lv cap scheme.It also heavily depends on the job changes. While ilvl does make the old content easier the biggest reason why alliance raids like LotA, Void Ark, etc are such an easy snoozefest now is because of the potency changes SE has made over the years to compensate for removed mechanics or because they were needed to balance jobs at max level. Overall our character's abilities simply deal more damage at level 50 now than they did in ARR.
Error 3102 Club, Order of the 52nd Hour
No titles or loot for unsynched runs, sounds like a good plan to me.
One of the biggest things I was excited about for the new expansion was now being so overpowered in unsynced content, that I could go back and do solo runs of Stormblood dungeons.
Now I'm afraid that won't be the case. I understand why the development team has to do this. And it's understandable. But it's definitely disappointing. One of the only disappointing things from this Showcase.
YoshiP said we're not getting weaker. But as someone who oft equates my strength with how much I've grown and gotten stronger in comparison to older "content". Like older dungeons. It definitely feels like I'm getting weaker.![]()
Honestly, I want the ability to retro-run the old savage content so that we can get access to the dyable gear without issue. It still annoys me there isn't a way to upgrade the current eden promise armor to 520 just like the crafted gear and have that be dyable, but I guess they are scared of removing that incentive... even though it seems most people who run savage are about the numbers and owning trophies over glam.
Echo is the most obvious solution to fix the issue. If they do not fix it this will screw the casual community pretty hard.
Is there going to be any impact whatsoever on using to the duty finder to queue up normal dungeon runs, or is this purely affecting unsynced? Like, if I queue a heavenward dungeon, or run crystal tower through the duty finder and wait for it to match me with an alliance will the old content be any more difficult or will it be exactly as it is now? Gear creep is already strong enough that we just skip entire phases on the crystal tower bosses because they die before they get to do them (Glasya Labolas platforming phase for example), and that's only one example in one dungeon. There are countless others. And this is with the imposed level cap. I'm assuming that things won't change unless you're entering unsynced. Is that correct?
Last edited by Melphina_Dragonfyre; 02-08-2021 at 11:31 AM.
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