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  1. #1
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,427
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    The Devs have pretty much standardized ilvls over the last few expanions. It's usually 120-130 ilvls from old expansion tome gear to new expansion tome gear.
    That was my point, yes. How much do stats escalate over those item levels? We jump that every time we go to a new expansion, and we're going onto the fourth expansion soon. That means three big end-of-expac gear jumps, with corresponding stat jumps. That's a big chunk of what's being smoothed out.
    (0)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    That was my point, yes. How much do stats escalate over those item levels? We jump that every time we go to a new expansion, and we're going onto the fourth expansion soon. That means three big end-of-expac gear jumps, with corresponding stat jumps. That's a big chunk of what's being smoothed out.
    This is absolutely something they could control, and I think they should look into.

    Some potential places to reduce the explosion of item level:
    Leading up to the end of the expansion, we were given a job coffer with item level 430 gear
    Immediately we had the option to replace this with item level 440 Ronkan gear
    Then level 445 crafted gear
    Level 450 Eden normal
    Level 460 Tomestone (and later 460 YorHa gear)
    Level 470 Eden savage (and later 470 augmented tomestone)

    So within the first patch we went up 30 item levels.

    An example of the squish they could use:
    Coffer : 430
    Ronkan gear : still 430, but lets you use the same items on multiple jobs to streamline armory space. Additionally this set would have the accessories. Alternately this set could just be deleted.
    Eden normal gear : 435
    Crafted gear : also 435
    Tomestone gear : 440
    YorHa : 445
    Augmented tomestone & Eden savage : 450

    This cuts out 20 item levels of advancement every tier leading to 60 fewer levels added each expansion.

    The stat gains could be comprable as well, which would lead in addition to the stats not inflating so dramatically, more flexibility when creating BiS lists for jobs making 24-man raid gear more relevant than it currently is.
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,184
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by wereotter View Post
    Some potential places to reduce the explosion of item level:
    Leading up to the end of the expansion, we were given a job coffer with item level 430 gear
    Immediately we had the option to replace this with item level 440 Ronkan gear
    Then level 445 crafted gear
    Level 450 Eden normal
    Level 460 Tomestone (and later 460 YorHa gear)
    Level 470 Eden savage (and later 470 augmented tomestone)

    So within the first patch we went up 30 item levels.

    An example of the squish they could use:
    Coffer : 430
    Ronkan gear : still 430, but lets you use the same items on multiple jobs to streamline armory space. Additionally this set would have the accessories. Alternately this set could just be deleted.
    Eden normal gear : 435
    Crafted gear : also 435
    Tomestone gear : 440
    YorHa : 445
    Augmented tomestone & Eden savage : 450

    This cuts out 20 item levels of advancement every tier leading to 60 fewer levels added each expansion.
    iLv adjustments are not necessary, and the iLv number itself is largely meaningless outside of its role in locking people out of content. The iLv growth scheme we have allows for a certain perception of the expected pacing of gear replacement, and is fine. They can easily adjust the gear stat formulas without changing the iLv scheme.
    (2)
    Last edited by Rongway; 02-07-2021 at 08:46 PM.
    Error 3102 Club, Order of the 52nd Hour