If the problem was HP was getting too large and text too long and causing bugs, why are they doing the squish in this way? Why not just a solid across the board eliminate 3 zero decimal points? Or did I misunderstand what the issue was?
That would also be my question. Why this convoluted system of squishing stats from 51-80, only to normalize them again for the last 10 levels? They could've just squished the entire game down from 1-90 and have a more consistent increase, maybe from 1-80 and then have a slightly bigger increase for the last 10 if they want to give players a bigger sense of progression.
I think the problem is that you can't do that at the lower end of the scale.
It's a distant memory for a lot of players, but at low levels you only have three or four digits of HP and attacks are likewise only doing a few hundred damage. They simply can't be divided by 1000 at that stage, so they have to be left relatively alone while the work gets done higher up.
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