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  1. #1
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ammokkx View Post
    Not quite.

    It'll be more like

    Level 50 - HP 100, Damage 10
    Level 60 - HP 125, Damage 12
    Level 70 - HP 155, Damage 15

    as opposed to the current

    Level 50 - HP 100, Damage 10
    Level 60 - HP 200, Damage 20
    Level 70 - HP 400, Damage 40
    If the problem was HP was getting too large and text too long and causing bugs, why are they doing the squish in this way? Why not just a solid across the board eliminate 3 zero decimal points? Or did I misunderstand what the issue was?
    (1)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hycinthus View Post
    If the problem was HP was getting too large and text too long and causing bugs, why are they doing the squish in this way? Why not just a solid across the board eliminate 3 zero decimal points? Or did I misunderstand what the issue was?
    That would also be my question. Why this convoluted system of squishing stats from 51-80, only to normalize them again for the last 10 levels? They could've just squished the entire game down from 1-90 and have a more consistent increase, maybe from 1-80 and then have a slightly bigger increase for the last 10 if they want to give players a bigger sense of progression.
    (0)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hycinthus View Post
    If the problem was HP was getting too large and text too long and causing bugs, why are they doing the squish in this way? Why not just a solid across the board eliminate 3 zero decimal points? Or did I misunderstand what the issue was?
    I think the problem is that you can't do that at the lower end of the scale.

    It's a distant memory for a lot of players, but at low levels you only have three or four digits of HP and attacks are likewise only doing a few hundred damage. They simply can't be divided by 1000 at that stage, so they have to be left relatively alone while the work gets done higher up.
    (6)