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  1. #1
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    314
    Character
    Feronar Bloodfang
    World
    Kraken
    Main Class
    Viper Lv 100

    Stat squish confirmed: How will unsynced old content be handled?

    They mentioned during the announcement there would be a stat squish, and they said they still needed to address how it would affect unsynced duty runs. Any ideas on how they should handle this?

    Perhaps turn on the Echo when you are in a duty more than 10 levels below your level?
    (4)

  2. #2
    Player
    DarkZeroUnit's Avatar
    Join Date
    Nov 2017
    Posts
    71
    Character
    Darthgama Nemi
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 100
    i hope its better than what wow devs did. you could do it at 50, but at 60 it a no go
    (6)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I really hope they ensure unsync being of very nearly the same. I find it is a very enjoyable feature, and feel it would be unfortunate to lose. Echo might help with that certainly!

    Or, lol, they keep ideas like Basic Instinct up with blue mage such that it functionally replaces that with equal to greater power (equal to unsync your main job). A few thoughts to that might be Basic Instinct can trait upgrade later to give you all three mimic states at once (allow blue the sustain and tank it needs to solo some content easier, as well as giving solo blues a full kit building experience). Rather than hyper boosting damage too much more then is may consider adding a loot buff when you 'sync' with blue (new token more treasure drops, etc- so it may take a little bit longer than classically an unsync max job would but you get a bit more gameplay and the reward is boosted to reward that extra time, double benefit). Of course still able to complete content that an unsync could have done and perhaps more since blue has some wacky spells. Like instinct you might see Angel Whisper which has classically been auto-raise would do that when solo, keeping the cooldown naturally (and being the same as it is in parties, although I think when you are healer mimic it should heal a bit to feel more classic). Or a new spell called molt which causes you to shed a clone that takes any marker on you and temporally your enmity, when solo / basic instinct it might have charges or a better cool down and it can behave differently for party situations.



    With an aside concept of a new token blue mages get for doing content synced (including carnival) which might be used to purchase the usual cool things, other currencies, and a special consumable item (incense) that massively boosts your damage reduction and increase some stats (either at great token cost or cost to all drops from the content) so if you can't get a group for those raid spells you could still at least learn the spell with a little personal investment / cost.

    Then blue would be that job you used to go back to old content, and you could have a decent kit since with the instincts and incense you wouldn't be out of luck if you missed the hot patch period (incense to be used on those much harder contents- costly enough in some way that PF isn't disregarded but still an option when PF is dead, and noting instinct already helps a lot on some more normal ones). If they did stuff like that and refresh their 1 - 50 spells with the quality of designs that are in 60 - 70 release spells (they're consistently more interesting, cleverly designed- like ultravibration is OP and relates to any deep freeze / petrify skill which opens future potentials, just works on what you expect not bad % spam, and has a cooldown so it doesn't fall to 1k needle spam), I'll go bury my blue salt somewhere deep lol ('advanced' job would still be neat but eh, at least I could use it and progress it even if I had to spend tokens or something to bolster effort).
    (4)
    Last edited by Shougun; 02-06-2021 at 05:21 PM.

  4. #4
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    It's probably a good idea to finish pony, bird and dog farms just in case the difficulty goes up. And get BLU skills and tank achievements unsynced too.

    Luckily they did say the power increase from 80 to 90 should be similar than before so dragon farm can wait.
    (5)
    Last edited by Reinha; 02-06-2021 at 08:37 PM.

  5. #5
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    They've already handled it, there's no mystery here. Because they're decreasing the slope of the power creep it means you'll be going into the unsynced content with only 200% higher stats instead of 1000% higher stats. As Yoshi said he currently does 50K base damage now and will be doing 10K base damage after the change. So during unsynced content, if you hit something with 25K HP, it will take you 3 hits instead of 1 to kill it.

    Thats why he said unsynced will be getting "harder".
    (7)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,946
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alien_Gamer View Post
    Thats why he said unsynced will be getting "harder".
    I do not remember any mention of unsynch becoming harder during those announcements.
    (3)

  7. #7
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,674
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    I do not remember any mention of unsynch becoming harder during those announcements.
    He said it was the only thing the stat squish would affect.
    (15)

  8. #8
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    756
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 97
    Quote Originally Posted by Fawkes View Post
    He said it was the only thing the stat squish would affect.
    Yup, this sticked out to me too, he said unsyncs will get harder with stat squish.

    But can someone explain to me like I'm 7, why stat squish will affect unsyncs? Like didn't he say relatively, if players and mobs are squished by 25%, meaning everyone gets weaker by 25%? Why does it affect unsync?

    Let me write it out, let's just divide by 10, or delete 1 zero.

    Before Stat Squish:
    My level 80 PLD
    My HP = 1000
    My Damage = 100

    Level 80 Dungeon
    Boss HP = 5000
    Boss Damage = 500

    Level 40 Dungeon
    Boss HP = 500
    Boss Damage = 50

    I go into level 40 Dungeon unsynced. My Stats are 100% higher than the level 40 dungeon.

    Now Stat Squish - divide all by 10.

    My level 80 PLD
    My HP = 100
    My Damage = 10

    Level 80 Dungeon
    Boss HP = 500
    Boss Damage = 50

    Level 40 Dungeon
    Boss HP = 50
    Boss Damage = 5

    I go into level 40 dungeon unsynced. My stats are still 100% higher than the level 40 dungeon?

    Relatively still the same right? Sorry that I am not familiar with stat squish concept, can someone correct my example above if this is wrong?
    (0)
    Last edited by Hycinthus; 02-06-2021 at 07:45 PM.

  9. #9
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,412
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I hope this will mean lower-level content like the Crystal Tower will be less of a broken faceroll. The enormous leaps in stat growth are a huge problem, and I'm glad it's getting addressed.
    (4)

  10. #10
    Player
    Lisertan's Avatar
    Join Date
    Aug 2013
    Posts
    94
    Character
    Selandrea Macmardigan
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hycinthus View Post
    Yup, this sticked out to me too, he said unsyncs will get harder with stat squish.

    But can someone explain to me like I'm 7, why stat squish will affect unsyncs? Like didn't he say relatively, if players and mobs are squished by 25%, meaning everyone gets weaker by 25%? Why does it affect unsync?

    Let me write it out, let's just divide by 10, or delete 1 zero.

    Before Stat Squish:
    My level 80 PLD
    My HP = 1000
    My Damage = 100

    Level 80 Dungeon
    Boss HP = 5000
    Boss Damage = 500

    Level 40 Dungeon
    Boss HP = 500
    Boss Damage = 50

    I go into level 40 Dungeon unsynced. My Stats are 100% higher than the level 40 dungeon.

    Now Stat Squish - divide all by 10.

    My level 80 PLD
    My HP = 100
    My Damage = 10

    Level 80 Dungeon
    Boss HP = 500
    Boss Damage = 50

    Level 40 Dungeon
    Boss HP = 50
    Boss Damage = 5

    I go into level 40 dungeon unsynced. My stats are still 100% higher than the level 40 dungeon?

    Relatively still the same right? Sorry that I am not familiar with stat squish concept, can someone correct my example above if this is wrong?
    They said squish will start at lvl 50 -> 80 so unsynced lvl 50 content might not have their numbers changed. So if you go into lvl 51 stuff unsynced nothing changes but in lvl 50 content it gets a bit harder. That's what I unerstood at least
    (4)

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