Quote Originally Posted by ItMe View Post
Better in some ways, worse in others.
They seem to have largely traded one set of flaws for another.
What is a flaw to one person or demographic can be a boon to another. In the end, the dev team wants to make the game as a whole enjoyable to the most amount of people possible. It's how they get subs.

Unlike, say, Bard, where the design seems to be a conceptual mistake on the design, the healers' changes seem mostly deliberate. For example, they simplified dps across the board and even removed energy drain... which was shortly walked back due to bad design. But then, it was recently nerfed. It really feels like whatever their goal is requires energy drain to be gone, but just removing it breaks other things. They said that this was a springboard for 6.0... so what does ED have to do with 6.0?

Honestly, I think all I really can do is continually remind them that enfranchised healers exist. We want to have fun whether in the ultimate encounter or doing the 1st expansion trial the 30th time. Unfortunately, I also feel like this game is becoming more and more a DPS game... in all sense of the word.