Quote Originally Posted by IceBlueNinja View Post
Ok the regens are better than shields yeah yeah let me just agree to yall Heard it like 100 times or more,whether normal stuff/raid stuff/ main point is idc regens from the it become some mere 15 seconds where I liked it better when it was 30 seconds, still prefer shields even if they are not necessary at current content. What is wrong with what some one prefer whether its bad or good or situational, its my choice of (preference) which is the key term here. What is it a crime to like something even if something is better than it? some play the job for regens some play it for shielding, hybrid jobs give players things they enjoy and options to pick from it, anyone gets annoyed when a hybrid job is being stripped of something. kill the cards now taking away noct stance, may as well remove both stance and let the job hard core focus its card function again. Do some interesting rework that lets the card do things like buff/heals/migi abit like the storm blood cards but better if everyone say that ast should have its own identity and not be a copied clone stronger whm (which do not say that saying mind you. just I see people say it who do not fancy ast period*
Pretty sure plenty of people have said that prefering Noct over Diurnal is fine. And no one is denying that AST losing Noct isn't losing another piece of its identity. But that's the thing, its a piece. The major identity of AST has been the cards. Not the dual stances. If dual stances was actually its thing, SE would've allowed/forced us to switch in combat to do both and be an actual hybrid.

Fact is removing Noctural sect allows AST to have oppertunities:

- Regain its buffing identity by having more of an emphasis on cards
- Give it a stronger healing identity other than WHM 2.0 or SCH lite
- No longer gives SE an excuse for AST's wonky balancing act.

Removing Noct not only gives rise to the potential of better AST balancing, but also SCH balancing, allows for SGE to even exist (because 3 shield healers?) and over all gives breathing room for healers. Does it suck that Noct is being axed? Yes. Would I have rather SE try to keep it while also adding in a fourth healer? (I didn't want a fourth healing to begin with but) Yes. But as I've said before, the pieces for Noct to be removed were already in place and if this means as an AST player I get:

A properly reworked healer that's no longer a WHM clone and/or
A better card system

I am 100% on board with Nocturnal's removal from the game.