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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ASkellington View Post
    snip.
    I´m fully with you.

    What i care about are those "if´s" aswell. Too many if you ask me and SE has proven more than once, even in the recent past with monk, that they´re not willing to go deeper with the classes. In the last years, too many classes got simpler and similar to others. I would lie if i say, i still trust in Yoshi and his team.

    Yes Noc is just a little thing cross over the board, but it let the player decide. It´s pretty much the last variation SE gave us, which is in our hands. Synastry is cool, but tbh... i don´t use it that often. Even when i heal savage here and there, i normally has one instant heal up. The rest is getting carried by horoscope or the star anyway. Yes, all of them are unique in some way and you can use them for "what´s coming". But it´s still too similar to the other classes.
    I would highly welcome more deeper class mechanics or directions like "tank healer, group healer". Maybe even with buffs here and there and a rework from the role-skills.

    I can just give swtor as example here again. You had only 3 healer, but all played completely different. e.g. Sage had shields, an aoe with a hot similar which worked similar to whm shield. If you wanted to heal a tank, you had to cast for some seconds, meanwhile the tank got a heal tick each second. If you ran oom, you had to sacrifice your own HP to gain force again. On the other hand you´d the mercenary with less aoe, but a lot of single target burst heals and less casts. But you had to care about overheat. The last one was a mobile hot-healer with a drone you can lead to players, but you still had to take care about your energy. All of them had some raidbuffs.
    In the early days you even had 3 debuff types and each heal was only able to cleanse one of them. Two were able thanks to the skilltree, but the Sage was the only one who was able to cleanse force debuffs. But that was too hard at some bosses if you had double classes or whatever with you, so it got changed later.

    Of course, this is not swtor. But any MMORPG i´ve played has way deeper and unique playstyles related to the background of the jobs. The soul was real and any healer was different from the others, not just 2-3 buttons barely within the whole kit. SE should take other games as example to improve the classes and to adjust the boss-mechanics to it. AOE heals every 30s, here and there a tank instant and lucid dreaming on cooldown isn´t that big of deal right now. As i said, if you can play 1, you can play all. Maybe not perfect in DPS directly, but heal is definately not an issue.
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    Last edited by ssunny2008; 02-13-2021 at 12:53 AM.