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  1. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    For the cards, they could simply keep how they work currently (in terms of pulling, redrawing, using, and the seals), revert the old card effects back (while keeping current Minor Arcana), and make Minor Arcana only usable once every minute. This still allows that valued damage buff via Minor Arcana and Divination, but also allows them to bring back the old cards back into the equation while changing up Spire and Balance to be more in line with current game systems. Spire I feel would be best as a Direct Hit buff. Balance...that one is up in the air, but I'm thinking it giving the player hit an HP drain on their attacks would probably work.
    Direct Hit is essentially weaker Crit. So that instantly slots Spear ahead of new Spire in every scenario.

    As for new Balance. Do you mean the chosen target loses HP in exchange for increased damage? If so, that could cause some serious issues with raid wide AoEs. If the effect can more or less be negated with Bloodbath, it isn't much of a drawback. Conversely, were it to deal enough damage to be impactful. You're now forcing the selected target to stop attacking in order to survive. And they may still die if not thrown extra heals. Considering the dev team went out of their way to avoid HP drain effects on Dark Knight, a job whose entire history is surrounded those mechanics. There's no chance they would even consider putting such an effect on Astro's cards.
    (6)
    Last edited by ForteNightshade; 02-11-2021 at 04:52 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."