Quote Originally Posted by Vyrerus View Post
In FFXIV's 2.0 to 2.55 state there were only two healers. WHM and SCH. It was actively bad to double up on either, if your group was serious. Not just for LB concerns, but because SCH's AOE healing at the time was rather limited by comparison.



As far as Noct Ast goes... I am sad to see it go. While Ast obviously wasn't designed with its shield stance being its primary function, it certainly had a leg up over SCH in this regard, since SCH had to rely on the Fairy and Aetherflow abilities to really top people. It also had the leg up that the single target shield was instant cast, opposed to SCH's having to be pre-cast for tank busters and such. It's also a shame that the playerbase doesn't really embrace shield healing, because it takes a modicum of thought and fight memorization. Meanwhile regens go Brrrrrrrr!

Like even nowadays, people literally argue that shields are irrelevant for most fights, which is true, but man, idk, to me it's satisfying to see a tank buster do 0 damage. But nah man, lemme just go back to casting almost nothing but Broil/Malefic. Top tier gameplay, top tier efficiency. Clearly the most fun, too.
Exactly, regens to me honestly is overated, you can throw both regens+cu on a tank in trash pulls, and base on what dungeon it is the tank can really take alot of damage still even with their top notch gear, bardam mettle are one such few examples I love using, something about that dungeon put a major dent on tanks no matter how much you spam regens cause idk some of these dungeons seem a little too bad ilvl sync , while you have dungeons like the current matoya dungeon that the mobs feels they barely even do damage. Also to point out the 0 damage tank buster thing yes aint nothing nice when I see my tank(Specially dark night using blackest night) tank a fat 0 to the fact on a tb when i add noct field em or when aoe is coming i pop celestial+helios to see a fat 0 on entire team. Savage content especially when warrior shake it off and pld divine adds with it and another ast in diru applied their neutrual and intersection effects to stack with mine lovely 7 regen and 4 shield + constant card and divination buff? Am honestly surprised why double ast is not more common because all the abilities as long as each ast in 1 sect each all stack effect wise except cept cards stack. Finally when you take a 0 damage to thing that add a debuff say those things i hate in amarout who teter to you and drops your healing spell, if you shield yourself and take 0 damage that annoying debuff will never work thus ill dps it down as my tank and dps handle the other mobs.