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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by IceBlueNinja View Post
    You and people always taking and over estimating about how good double regens are with whm and dirunal as is sicking but there many a times mistakes happen and say tank mistakely makes the party get hit by a tb cleaves party amd even at full hp and your all so mighty double regen heals does what then? however by miracle love whenam in noct while noct or entire party if i had migi the party right with celes and noct field. even light party dungeons and trials i live something with noct that usually kill in one hot example again tb.
    If a tank cleaves the party, it has very little to do with shielding if they’ll live, and everything to do with what they were hit by. If the party is cleaved with, say, Twinania’s Plummet in UCoB, they may survive based on damage variance or their own defense stat (it is possible for DPS players to live a Plummet with no shielding and syncing down current gear in that fight). If the party is cleaved with a tank buster, say, Bahamut Prime’s Flare Breath, they are all dead because even tanks require cooldowns to survive that hit. Healers and DPS certainly don’t have the defense or HP to take it. Having shields literally wouldn’t matter in either situation. The tanks in my static have cleaved us with Plummet on more than one occasion while learning that fight, and we live without shields.

    Savage is much the same way: some cleaves we have survived without shields. Others just outright kill us. Fact if the matter is, any tank cleave in high-end content is likely to just kill any non-tank despite shielding or other mitigation.

    In 4-man content, shields on the party are even more irrelevant because light party content is non-threatening to every role. Poor example, in my opinion.

    i bet if SE follow the same prinicipal and not let whm and ast regens stack like the sch ast noct field people probably then stop crapping on it and hope they do it too. you can throw the 3 ergens kn big trash pulls and the tank base on gear and dungeon can be still torn up fast on huge trash pulls. finally having to throw benefic amd helios over and over seem more an mp burn than spamming noct aspected for regens with their short 15 secs do not please . regens was more better when they lasted 30 seconds.
    In a dungeon pull, your Nocturnal Aspected Benefic will be torn through in seconds by any sizable pull. In order to upkeep your mitigation, you would have to spam it on the tank. Conversely, stacking regens would mean you’d have to go through your ED charges and cast Benefic II less on a tank because of HoTs sticking. I have stacked Di A.Benefic, Di A. Helios, CU, and COpp on a tank for a meaty pull, and been able to basically ignore them for a bit.

    But I’m not sure why I’m continuing to hold a conversation with someone who clearly only wants to see what they want to see. You lack a lot of healing experience in the grand scheme of this game, and information on just how much of a pain it has been to balance AST with its hybrid identity. If you educate yourself on these things and want to discuss further, feel free to contact me.
    (13)
    Last edited by HyoMinPark; 02-07-2021 at 12:56 AM.
    Sage | Astrologian | Dancer

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