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  1. #1
    Player
    Jokerz_93's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Tora Noyama
    World
    Phoenix
    Main Class
    Lancer Lv 100

    Bozjan 5.45 - My opinion

    First of all, I want to say that what is going to follow is my impression and my thouthgs regarding new patch and the "new" Bozjan content.
    I want to quote one of the best senteces I've ever heard in videogames: "Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fcking thing over and over and over again..."
    This sounds like Bozjan, like Eureka, like every grinds.


    I cannot understand why some ppl are "happy" grindin FATEs and CE like robots; personally i think I've done not more than 100 FATEs since I started play FFXIV, included the Bozjan's ones. I really find hard how can be "enjoyable" a content that must be repeated again again and again in order to get some stuffs which are barely usefull.
    Emerald EX drop iLV 515. Crypto weapons are 520/530.
    So, what's the point ppl have to do this "new" Bozjan? To kill theiselves. it's seems.

    I tried when it was released in 5.3 (?) and at the start it sounded a good content -for the first few weeks. Then it turned in a dead piece of nothin'...and I prefered to do other things...like working.
    I would much better prefered something with the old trials extremes instead of this "korean grind".

    Yoshi, what are you doing?
    I dont expect nothin more from SE, a company that seems is going to ruin every game other has started (Sagakuchi, dont blame Yoshi pls), but Yoshi why? Why?

    You was able to restore a dead game many years ago and you did a wonderfull job. I know there are many who think the same thing :"Why everytime something that has the chance to be a good content has to be turned in a braindead, unusefull, fking s**t?"
    I dont know how is going in the East , nor in the America (I think it's the same...) but here in EU ppl have to wake up at 7.00 to go to work. They come back at 19.00 at home and i think they are not happy to hear that the new patch has introduced nothin more than a grindin content not worth at all...

    I'm really disapointed. For me I've to wait the 6.0, at this point, to see what new you and your team are capable to do...really disapointed and I'm not going to spend a single second inside Bozjan. I'll watch video on Youtube to know what happens here. I suggest to every ppl who dont like this system of grinds to the same thing. Let we die this dead battlefield and leave it to who can find enjoyble. (hope they are very few)

    P.s. For who are ejoying this "grind system": i really envy you, who can enjoy with so less fun, or maybe, find fun in something so less enjoyable. Is this the future of MMO? No-sense grind?
    (7)

  2. #2
    Player
    Arkhon-Infaustus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    62
    Character
    Arkhon Infaustus
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    I'm quite disappointed with many things SE did over the time (some jobs, tanking, housing, grinding, ...), and I may be wrong but could it be because Yoshida is currently working on FFXVI ?
    I mean, FFXIV is "acquired", besides the game runs the same way for a long time now (same content pattern on each extension). But FFXVI has major issues to face for SE, so I was wondering if this could be linked. Maybe Yoshida is mainly on FFXVI and let FFXIV make its way in automatic pilot...

    Anyway I wait for the 6.0 announcements with many expectations, but I guess it will be the same pattern as always, in which case I could leave.

    As for Bozja, I suppose japanese servers love this kind of grinding content (I remember reading something like this, saying that they liked Eureka for example, am I wrong ?), but yeah, farming Fates wasn't really fun, 15 runs in Syrcus was boring and I give up for the 36 raids 60-70.

    Every content isn't made for everyone, but nowadays there's not really much content that isn't just grind... Guess SE needs to keep the players busy as they continue paying their subscription !
    (0)

  3. #3
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    We don't need another thread about this . Just post in one of the many other threads people have made
    (10)

  4. #4
    Player
    Starflake's Avatar
    Join Date
    Mar 2017
    Posts
    321
    Character
    Freja Reginleif
    World
    Odin
    Main Class
    Ninja Lv 90
    The showcase in a few days is the final chance for me. If not convinced I am quitting the game. I have done around 15 runs of the new 24man instance and I have gotten only a few fragments. No hair, no mount. 1 music scroll. That's around 20 hours of gameplay for fuck all, really. It takes ages to fully complete it. I was interested in the savage version, but it's 48 man. Good luck not having an incredibly frustrating experience clearing this. You can be as organised as you want, it's still savage difficulty, which means prog. Prog with 47 other people, which won't be the same people each time around. Nah, I've pretty much had it with this game.

    Instead of making actual good content with good rewards, SE decided to make content in such a way where the grind is huge just to they can fill up some blank space from now until 6.0. That's all it is. Zero creativity. Just easy fix after easy fix and I'm not here for it anymore. If I get the impression that in 6.0 it's just going to be another copy paste of previous expansions, I'm not going to bother anymore. I've spent enough time on this game.
    (7)

  5. #5
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,125
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    This content is designed for people who like grinding, and the savage version for people who love extra difficulty. If you don't like this king of content, it's because you aren't the target for it.

    And yes, there is a target. Over the years I've seen tons of people complaining that this game isn't grindy enough, or that the content is done too fast, and demanded things they could spend a lot of time and effort doing. Don't ask me why, I'm not the target either. I'm fine with it because I recognize that SE is releasing content for different kinds of targets, so it's all good.
    (10)
    http://clovermemories.tumblr.com/

  6. #6
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Clover_Blake View Post
    This content is designed for people who like grinding, and the savage version for people who love extra difficulty. If you don't like this king of content, it's because you aren't the target for it.

    And yes, there is a target. Over the years I've seen tons of people complaining that this game isn't grindy enough, or that the content is done too fast, and demanded things they could spend a lot of time and effort doing. Don't ask me why, I'm not the target either. I'm fine with it because I recognize that SE is releasing content for different kinds of targets, so it's all good.
    That just sounds like an excuse for lazy, recycled content. just because it's designed for people who like grinding doesn't mean they get a pass to implement it poorly and then make 0 changes to it
    (6)

  7. #7
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,125
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Dogempire View Post
    That just sounds like an excuse for lazy, recycled content. just because it's designed for people who like grinding doesn't mean they get a pass to implement it poorly and then make 0 changes to it
    What recycled content? What's implemented poorly? I for one found the Southern Front fun, much better and detailed than Eureka with all the engagements and NPCs. You keep unlocking new areas as you progress, which was fun for me, and you can reach Rank 10 in no time (I took a single day with my first character, two days with my second).

    Now, if what you want is to grind memories of the dying for the relic, you should have accepted what grind content is. And make no mistake, the relics are about grind (though, again, I just took two days per character's relic). Just, instead of taking the easy way of making you grind regular content like normal Fates, they created a new map full of things to explore and skills to toy with. I doubt you can make grinding any more interesting than that. What would you prefer?
    (3)
    http://clovermemories.tumblr.com/

  8. #8
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Clover_Blake View Post
    Snip
    The content is recycled because all they did was just throw some fates in an instance arbitrarily split into 3. The CE's are poorly implemented because instead of making them an area boss they throw an arbitrary RNG selection process onto them. The only thing I actually like about them is that they let you teleport to the location instead of having to run the entirety of the map. The pseudo-instance borders are ugly and do nothing but keep too many people from having fun at a time.

    It's far too late for them to fix Bozja, but if they actually wanted to make the fate grinding interesting, they could adopt a Eureka-esque model where fates contribute to the zone's progress. Instead of the strange layout they have right now they could turn Bozja into something actually assembling a battlefield, with each skirmish lost meaning a certain piece of the map is lost, and a corresponding skirmish spawns to take back said part of the map. Critical engagements wouldn't be gated off but it would be possible to teleport to them and the engagements window would show how many players are currently within the area.

    Each fate pushes the map's progress a little more, and spawning critical engagements that should be beaten, until the map's major event, let's make that Castrum Lacus Litore, is opened. Instead of forcing an arbitrary player limit on the area, it won't be gated off by anything, therefore everyone in the instance, excluding maybe people with rank 10 mettle for story reasons, should be able to gather at the start and wait for the assault to launch. From there it'll be up to all the players in the zone how they want to split up and handle everything, with the content appropriately scaled to the number of players in the area. Everything else from then on will be the same, with personal rewards, including memories, even the ones from future relic steps you're not currently on, dropping from the personal chests, though the number of memories you need for each step may need to be increased accordingly. Also they should give us more rewards for Castrum other than coins and memories, maybe they can give us lockboxes and beef up the rewards to include some really nice things like the new hairstyle and new emotes that could potentially sell for a lot.

    But that's just my two cents, Bozja is fun at times if you ask me, but the map design is uninteresting, the skirmishes themselves feel unimpactful and unrelated to the resistance other than "Hoooo evil empire gotta fight them," and there's really no reason the zones should be separated. They should make Bozja feel more like an actual battlefield that you can run around and help out in and less like a reskinned Stormblood fate zone
    (4)

    Watching forum drama be like

  9. #9
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dogempire View Post
    snip
    So the equivalent of a Guild Wars 2 zone/map meta? I could dig it.
    (1)

  10. #10
    Player
    Aellae's Avatar
    Join Date
    Sep 2013
    Posts
    455
    Character
    Lily Crescent
    World
    Odin
    Main Class
    Bard Lv 93
    Quote Originally Posted by Clover_Blake View Post
    This content is designed for people who like grinding, and the savage version for people who love extra difficulty. If you don't like this king of content, it's because you aren't the target for it.

    And yes, there is a target. Over the years I've seen tons of people complaining that this game isn't grindy enough, or that the content is done too fast, and demanded things they could spend a lot of time and effort doing. Don't ask me why, I'm not the target either. I'm fine with it because I recognize that SE is releasing content for different kinds of targets, so it's all good.
    You can't make content that is for a niche part of the community and then slap something onto it that a rather big part of the community likes - the relic. It is basically mindboggling to me how Eureka probably was the most disliked content in the past expansion and they simply made another one. At this point I wish they would have gone back to ARR and HW kind of grind.

    Also there is no excuse to implement stuff poorly, no matter who the target audience is. Quantity is not quality. And as much as I love the game, the quality has dropped in a lot of parts sadly. As someone else said, recycled content is fine as long as it works and as long as you improve it for the better.
    (2)

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