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  1. #11
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,125
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Dogempire View Post
    That just sounds like an excuse for lazy, recycled content. just because it's designed for people who like grinding doesn't mean they get a pass to implement it poorly and then make 0 changes to it
    What recycled content? What's implemented poorly? I for one found the Southern Front fun, much better and detailed than Eureka with all the engagements and NPCs. You keep unlocking new areas as you progress, which was fun for me, and you can reach Rank 10 in no time (I took a single day with my first character, two days with my second).

    Now, if what you want is to grind memories of the dying for the relic, you should have accepted what grind content is. And make no mistake, the relics are about grind (though, again, I just took two days per character's relic). Just, instead of taking the easy way of making you grind regular content like normal Fates, they created a new map full of things to explore and skills to toy with. I doubt you can make grinding any more interesting than that. What would you prefer?
    (3)
    http://clovermemories.tumblr.com/

  2. #12
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Problem is they tied the relic to it again. So rather than making content for those players and improving it in the ways that those players have suggested so it doesn't die out, they just try to force others who aren't remotely interested in that content into it to briefly make it active again. There's been a lot of feedback on how to make Bozja more viable from those specific types of players who have been engaging with it and SE has just completely ignored that.
    This would now be the third time SE has slapped the relic into content where they deliberately, and quite literally flip things upside down.
    I don't fault their decision making here because they have to find ways to provide incentive to content they spend a lot of time developing. What I can't wrap my head around is why they punish players who run this content. It makes zero sense to me along with some of their other decisions surrounding this content.

    I just think that each individual player has to evaluate the value of running content like Bozja. For me, a relic is not enough. The content has to be fun. I never put one foot in Bozja for relic purposes and gave it a fair chance to snare me on its own. Since I avoided Eureka anticipating my hatred for it, I wanted to know if I could do and enjoy this type of optional content with Bozja. After the novelty of it faded, all it was to me was an unnecessary waste of my time. I was getting nothing from it other than a ton of frustration. No relic is worth that to me.
    (1)

  3. #13
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Clover_Blake View Post
    Snip
    The content is recycled because all they did was just throw some fates in an instance arbitrarily split into 3. The CE's are poorly implemented because instead of making them an area boss they throw an arbitrary RNG selection process onto them. The only thing I actually like about them is that they let you teleport to the location instead of having to run the entirety of the map. The pseudo-instance borders are ugly and do nothing but keep too many people from having fun at a time.

    It's far too late for them to fix Bozja, but if they actually wanted to make the fate grinding interesting, they could adopt a Eureka-esque model where fates contribute to the zone's progress. Instead of the strange layout they have right now they could turn Bozja into something actually assembling a battlefield, with each skirmish lost meaning a certain piece of the map is lost, and a corresponding skirmish spawns to take back said part of the map. Critical engagements wouldn't be gated off but it would be possible to teleport to them and the engagements window would show how many players are currently within the area.

    Each fate pushes the map's progress a little more, and spawning critical engagements that should be beaten, until the map's major event, let's make that Castrum Lacus Litore, is opened. Instead of forcing an arbitrary player limit on the area, it won't be gated off by anything, therefore everyone in the instance, excluding maybe people with rank 10 mettle for story reasons, should be able to gather at the start and wait for the assault to launch. From there it'll be up to all the players in the zone how they want to split up and handle everything, with the content appropriately scaled to the number of players in the area. Everything else from then on will be the same, with personal rewards, including memories, even the ones from future relic steps you're not currently on, dropping from the personal chests, though the number of memories you need for each step may need to be increased accordingly. Also they should give us more rewards for Castrum other than coins and memories, maybe they can give us lockboxes and beef up the rewards to include some really nice things like the new hairstyle and new emotes that could potentially sell for a lot.

    But that's just my two cents, Bozja is fun at times if you ask me, but the map design is uninteresting, the skirmishes themselves feel unimpactful and unrelated to the resistance other than "Hoooo evil empire gotta fight them," and there's really no reason the zones should be separated. They should make Bozja feel more like an actual battlefield that you can run around and help out in and less like a reskinned Stormblood fate zone
    (4)

    Watching forum drama be like

  4. #14
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,081
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    ¨Could they at least not had removed the Crystal Tower Raids form the equation, it is overplayed already by people lvling and wanting to skip anything that can get a little bit difficult to the masses ( with exception of WOD )
    (1)

  5. #15
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Themarvin View Post
    ¨Could they at least not had removed the Crystal Tower Raids form the equation, it is overplayed already by people lvling and wanting to skip anything that can get a little bit difficult to the masses ( with exception of WOD )
    Yeah, this I can agree with. We really did not need to have this added into the mix when most people already run them too much already. If SE's concern was new players then it was a non issue to begin with.
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #16
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,461
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gemina View Post
    This would now be the third time SE has slapped the relic into content where they deliberately, and quite literally flip things upside down.
    I don't fault their decision making here because they have to find ways to provide incentive to content they spend a lot of time developing. What I can't wrap my head around is why they punish players who run this content. It makes zero sense to me along with some of their other decisions surrounding this content.

    I just think that each individual player has to evaluate the value of running content like Bozja. For me, a relic is not enough. The content has to be fun. I never put one foot in Bozja for relic purposes and gave it a fair chance to snare me on its own. Since I avoided Eureka anticipating my hatred for it, I wanted to know if I could do and enjoy this type of optional content with Bozja. After the novelty of it faded, all it was to me was an unnecessary waste of my time. I was getting nothing from it other than a ton of frustration. No relic is worth that to me.
    Same, unfortunately. I noped out of Eureka with Pagos. I dipped my toes into Bozja to see how I could consume it at my own pace in whatever bite-sized pieces I wanted and found that it was just another boring FATE grind to get to do anything interesting. The sad part for me is I'm a lore hound and I would probably adore the story in Bozja. But the price tag is too high. They obviously did not design this content for my mentality of player. I would regretfully but happily leave it to those who it was designed for if they just let me get my damned resistance weapon without it.

    I have a similar mentality about frustration. I can beat my head against something over and over and over until I get it, so it's not the idea of challenging content. In the right mindset, I find that highly enjoyable and get that elation when finally clearing it. I can also find enjoyment in grinding while working toward a goal. But I didn't feel in my time in Bozja that sense of progression toward a goal. I felt cut off from the rest of the game, almost in another game, doing something that just wasn't fun, and just stopped feeling worth it. Once it's not fun anymore, I stop doing it.
    (0)

  7. #17
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dogempire View Post
    snip
    So the equivalent of a Guild Wars 2 zone/map meta? I could dig it.
    (1)

  8. #18
    Player
    Aellae's Avatar
    Join Date
    Sep 2013
    Posts
    455
    Character
    Lily Crescent
    World
    Odin
    Main Class
    Bard Lv 93
    Quote Originally Posted by Clover_Blake View Post
    This content is designed for people who like grinding, and the savage version for people who love extra difficulty. If you don't like this king of content, it's because you aren't the target for it.

    And yes, there is a target. Over the years I've seen tons of people complaining that this game isn't grindy enough, or that the content is done too fast, and demanded things they could spend a lot of time and effort doing. Don't ask me why, I'm not the target either. I'm fine with it because I recognize that SE is releasing content for different kinds of targets, so it's all good.
    You can't make content that is for a niche part of the community and then slap something onto it that a rather big part of the community likes - the relic. It is basically mindboggling to me how Eureka probably was the most disliked content in the past expansion and they simply made another one. At this point I wish they would have gone back to ARR and HW kind of grind.

    Also there is no excuse to implement stuff poorly, no matter who the target audience is. Quantity is not quality. And as much as I love the game, the quality has dropped in a lot of parts sadly. As someone else said, recycled content is fine as long as it works and as long as you improve it for the better.
    (2)

  9. #19
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,125
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aellae View Post
    You can't make content that is for a niche part of the community and then slap something onto it that a rather big part of the community likes - the relic.
    The relic has always been aimed at the part of the community that likes grinding in order to obtain something and feel accomplished. It has never been intended to be for everyone, and neither it's enforced (I've never completed a single relic myself).

    Quote Originally Posted by RyuDragnier View Post
    So the equivalent of a Guild Wars 2 zone/map meta? I could dig it.
    Ohh! Then I have to agree, that would be a very good idea! I don't dislike Bozja, but it's true it could be way better if it was more dynamic like the GW2 maps. I'm a big fan of how GW2 built its world, I feel it's unrivaled when it comes to MMORPGs; it's a bit sad that no other game has tried the same!
    (2)
    http://clovermemories.tumblr.com/

  10. #20
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    So the equivalent of a Guild Wars 2 zone/map meta? I could dig it.
    Literally what I was thinking tbh, GW2 has a lot of flaws but the maps are actually fun and even content from 1 or 2 expansions ago gets ran on the regular.
    (1)

    Watching forum drama be like

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