Quote Originally Posted by Jade3173 View Post
Simple, atma was bad design and Square hasn't done relic stages with that level of RNG since. People who defend bozja, which if you like it then go ahead and do so, seem to bring this up like it's some sort of grand argument that'll instantly shut people up. Bad design is bad design and we've moved away.

As for the alexandrite and materia section, didn't find it bad, doing the maps for alexandrite wasn't bad and were done quickly and while you had to either spiritbond your own gear and hope for the right materia, I did just buy them off the marketboard. Just going and grabbing a few Fire Clusters or something when I was on was more than enough to cover costs of materia. Gave me a use for my Botanist that I'd leveled. Light grinding is a very simple answer, I didn't run the same instance over and over again because it was "efficient". Sure if something I didn't mind doing a few times had bonus I'd go in again, but I just grabbed light by doing my normal daily stuff.

I simply don't like having to go into an instance to grind monsters/fates and do nothing else. Can't queue for anything as a DPS while I wait, can't go easily go and gather any of the timed materials, while Castrum sounds fun, again, Square just kinda did bad design again.
That's one of my biggest issues with Eureka and even Bozja. There's an extensive amount of time you have to lock yourself away from the entire rest of the game to progress on your relic. It's not a situation like before where you go get the quest and you run your daily stuff and that gets you some updates. Then you might decide to go spend an hour or two on a specific grind. Or you could go whole hog and grind for hours like some. For Eureka and Bozja, you can't just go do the content that you like.

If they wanted to tie relics to Bozja, then normal mobs should give mettle, there should be daily missions for mettle, and the Challenge Log should give mettle. Then it's not an endless FATE farm. The questline should not have involved an instance like CLL. The most should have been an 8 man trial with an option like recent MSQ for a Trustable version. That would have both future proofed the content and attracted the casual playerbase. It would also allow things like CLL and DR to be as challenging as possible for those who like that content without shoving people who don't into it and watering down the experience.

With the way they're doing it, they're not making the rewards worthwhile to those who enjoy the content and they're turning casuals off by trying to push them into content they don't like. And it's not going to work. Casuals just won't do it.