Quote Originally Posted by Seraphor View Post
Please make Loathsome Memories of the Dying drop rate from CE's 100% guaranteed.
I don't think they should be a 100% drop from CEs, but I'd say it should be at least 25%, instead of... what is it currently, 4%? I ran CEs for an hour yesterday and did not get a single Loathsome Memory; I then went and ran Crystal Tower raids for an hour and got three in the same amount of time. I feel like there ought to be at least a reasonable chance to get them from CEs, even if it's not a guaranteed one.

Quote Originally Posted by Seraphor View Post
Also, please make Castrum Lacus Litore drop Loathsome Memories of the Dying, maybe 1 from each boss.
100% this. I actually suggested elsewhere it should be 2 or 3 per run of CLL, which works out to around the same as your 'one per boss' (depending on what you define as a 'boss' in there). It would make CLL the most efficient option, making it that much more attractive and keeping it running regularly so people needing it for story have a good chance of getting it.

Mind you, that still won't matter if everyone who's going to farm Castrum is hanging out in one Bozja instance while the person who needs to clear it for story is in another. So I would also have moved CLL to a queued duty like DR is, so that people weren't at the mercy of chance when it comes to whether their specific Southern Front instance is going to pop a live CLL run; that combined with the improved rewards would keep CLL easily-queued-into and make it much easier for folks to advance their story.

I would also change CLL and DR to be slightly less punitive; I don't object to losing mettle, but if you have an instance where you can lose mettle I feel like you also should be able to gain it. Make every boss for CLL give you rank-appropriate mettle equivalent to finishing a skirmish, and make every boss for DR give you rank-appropriate mettle equivalent to finishing a Critical Engagement.

(Heck, if you offset the losses with those mettle gains, you could increase the mettle losses in those instances, such that, say, 3 or 4 deaths would be enough to negate any mettle you'd gain from that encounter -- because death should carry a penalty in there, I agree -- but that even with one or two deaths you'd still come out net-positive, albeit much less so than if you didn't die at all.)