There's really no need for this, they know that Paladin is an issue and we already got a hotfix pretty much specifically for Paladin. It didn't help tons but they're working on it. Chill out until 1.22 at least, see what happens then.
There's really no need for this, they know that Paladin is an issue and we already got a hotfix pretty much specifically for Paladin. It didn't help tons but they're working on it. Chill out until 1.22 at least, see what happens then.
The problem isn't so much that PLD is a bad tank, it's more of a case of WAR being an absolute murder machine. A PLD can tank and... tank. A WAR can tank, DD, or crowd control (Steel Cyclone then run like a little girl), and heal himself while on the run, either through damage or through Second Wind. WHMs had the same problem in XI when people realized that a RDM can essentially do everything a WHM can, plus more. The result? Nobody really bothered bringing WHMs outside of the Benediction and relatively low enmity Cure V.
Honestly let's wait and see how this new shield dmg mitigation in 1.22 is before more craziness =P
Better be a lot eh?[dev1369] Adjustments have been made to the manner in which damage reduction from shields is calculated.
With this, it is now easier for blocks to take effect when fighting enemies of a level higher than your own.
imo not enough
Brace yourself, Job adjustments are coming. (in the 1.22b patch)
Check this : http://forum.square-enix.com/ffxiv/t...l=1#post661191
Heh, I guess its war nerf afterall.
http://forum.square-enix.com/ffxiv/t...-War-Rebalance
I think out prayers have been answered !
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