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  1. #1
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75

    8 man endgame content should go back to the 2.x method (no baby mode) Hear me out...

    Here's the thing. I have been asking some people I used to play with during the coil days and the big difference between modern raiding and 2.x... And besides the baby mode versions of the encounters, a big part of the motivation to do savage was taken away. In 2.x there was two motivations to improve and do coil.
    1. Gear/looking cool.
    2. The lore.

    The lore was locked behind improving as a player and dare I say it, being social(I know, being social in an MMO is kind of crazy these days). Motivation to improve as a player should not be taken away in 3.x and onward. This is what motivated me to improve. I wanted to see the next part of the bahamut story along with my FC. That motivation is lost in subsequent expansions. I personally don't care about looking cool, but the lore is all done in a few hours with each 8-man raid series release, which is sad. Gear cannot be the primary motivation because gear is outdated incredibly fast in this game, so there really is no point in trying to get full sets or anything from a practical standpoint. I miss the days of wiping on 2nd coil and learning the encounters and being rewarded with the next piece of lore. There was such a payoff at the end and progressing through the 3 coils was much more memorable than any subsequent expac. That kind of motivation is gone, and I wish we would go back to having it in some way. Subsequently, relic style weapon improvement should also be gated at LEAST behind savage primal fights as well. A devotion of time should not be the only requirement.

    TLDR: I miss skill locked lore content, and I realize my opinion doesn't matter really and I just enjoy the nostalgia of 2.x
    (28)
    Last edited by DinahDemiurge; 01-30-2021 at 09:48 AM.