Quote Originally Posted by AC9Breaker View Post
Imagine a game that requires effort to accomplish something.
Relic gear have always required effort to accomplish. Even the "easy" Anima weapons took quite a bit of effort with farming poetics and light to do. Zodiac weapons were definitely a lot harder though. In both ARR and Heavensward, the relic weapons were things you could simply grind for when you had the time.

The problem with the Eureka and Shadowbringers relics is that they're locked behind hardcore content, something that doesn't need another weapon when they already have extreme/savage gear. And no matter how much you argue, the design of Eureka, Bozja, CLL, and DR have more in common with hardcore content than softcore. It's just with fewer mechanics per phase and no hard time limit.