ultimately my problem with frontline is that like most other game modes there's chase items, but unlike every other game mode where your input affects your ability to get that chase item, that simply isn't true for frontline. It's sheer RNG and anyone who thinks otherwise is extremely confused. Once you're in a match, your personal performance does not dictate the outcome of that match. It's predetermined. They could solve a match once teams are sorted and just hand the win out immediately because the outcome can be determined algorithmically from that point.

So by creating something to desire, and because desire is the root of suffering, frontline creates a source of suffering where previously suffering did not exist. And it certainly never needed to exist.

I suspect frontline is actually a buddhist hell-realm where ogres boil the participants alive for thousands of years. And of course you might think the ogres are having a great time but it's important to remember they're in hell too.

don't reply to this post, just say a prayer to jizo instead