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  1. #11
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by kidalutz View Post
    That said there is a reason why I will never have this or last expansions relic weapons I simply dont care to do either one of those contents and would rather grind dungeons that are infinitely more enjoyable.
    Somewhat tangential to the topic, but the current relic weapon actually does not require ever even venturing into Bozja. You have to get to Gangos to pick up the starting form of the weapon and the quests to advance it and you have to get through a solo instanced fight before you can get the starting weapon, but neither of those is that bad (and the solo instance leading up to that fight is visually very neat). And after that, the first stage can be done entirely through FATEs (in Heavensward, no less), and the second stage can be done through leveling roulette and level 60 dungeons.

    Which might be because it was difficult for people to get through Eureka to get their relics last time.

    Quote Originally Posted by Undeadfire View Post
    Tank side it's a walk in the park, pretty easy to kill with Physeos/+2 Elemental/Kirin.
    I think the reference to completed Eurekan gear earlier was simply folks saying that those fights are difficult to solo as some jobs even with the completed gear, thus implying it's a great deal harder to do without.

    And it's awesome those fights are easily done with the completed relics as a tank, but when the original complaint at the top of the thread is that surviving those fights solo in underpopulated instances in order to get the relics is difficult... I'm not sure how the tank is going to have a Physeos relic and +2 Elemental armor in the first place. (Yes, you could get the Kirin or Vermillion stuff off the marketboard to get a bit of a boost—and that's probably a good idea when trying to solo things—but it is often Not Cheap. And to get it otherwise requires doing the Baldesion Arsenal, which requires getting through all of Eureka, which... well, presumably see original complaint.)
    (4)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #12
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Wissp View Post
    As someone who has a full set of elemental armor and weapon, I have tried to solo the highest levels of all the Eureka instances. With Hydatos, the highest I could do solo as a healer was level 63. Level 64 and 65 hit wayyyyy too hard to heal through it, even with the elemental bonuses. Maybe a pally could do it with their healing abilities. No WAY a DPS could, the damage is too great.

    Hell, in Pryos the level 55 bloodmoths were a bitch to kill as a healer solo.
    Due to the Echo and the Mnemes buffs, it's pretty easy to solo a level 65 creature on DPS like Samurai. Just takes a while, and it's kind of risky if Bloodbath's down. You just adjust your magicite allotment, get a fairy buff etc. I was doing it last year on my LP alt that I took through Eureka to show it off. Only Elemental gear he had was an Osode. Though, I never had longterm trouble finding enough people that wanted to spawn PW.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #13
    Player WoW's Avatar
    Join Date
    Jun 2019
    Posts
    284
    Character
    Marco Polo
    World
    Sargatanas
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Wissp View Post
    As someone who has a full set of elemental armor and weapon, I have tried to solo the highest levels of all the Eureka instances. With Hydatos, the highest I could do solo as a healer was level 63. Level 64 and 65 hit wayyyyy too hard to heal through it, even with the elemental bonuses. Maybe a pally could do it with their healing abilities. No WAY a DPS could, the damage is too great.

    Hell, in Pryos the level 55 bloodmoths were a bitch to kill as a healer solo.
    Bloodbath and platebarer along with the elemental set and you can kill anything as a DPS without worrying about healing.
    (0)

  4. #14
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aniya_Estlihn View Post
    This is one of the reasons why I keep saying that exploratory content like Eureka and Bozja is not a sustainable thing, nor is locking relics behind a dedicated zone like this. In the moment, if you can catch the initial wave of people doing it at release, it's fine but even Anemos was difficult for people to get into after Pyros was released. We're starting to see some of that fall off already with Bozja too, as people simply aren't able to get into Castrum half the time because no one does it after the first time.

    Relics don't need dedicated zones.
    They don't need dedicated zones THAT SYNC YOU DOWN. I like doing older relics and they're all manageable to get except the eureka ones. If you're the only one in the zone, you're screwed.

    If you could go in unsync into eureka and wreck the place like you can any other dungeon or trial that would work much better.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #15
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    I fully support removing the sycn in 6.0. BA can keep it but make it a duty finder queue.
    (1)

  6. #16
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,475
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    This is one of the reasons why I keep saying that exploratory content like Eureka and Bozja is not a sustainable thing, nor is locking relics behind a dedicated zone like this.
    Welcome to a themepark MMO.
    If you're not in while it's current expect some difficulties, even with nerfs.
    (0)

    http://king.canadane.com

  7. #17
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Canadane View Post
    Welcome to a themepark MMO.
    If you're not in while it's current expect some difficulties, even with nerfs.
    Except no other relic has these difficulties currently. The only problem is Eureka because to progress the relic you have to kill multiple super boss fates.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #18
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,482
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    This is one of the reasons why I keep saying that exploratory content like Eureka and Bozja is not a sustainable thing, nor is locking relics behind a dedicated zone like this. In the moment, if you can catch the initial wave of people doing it at release, it's fine but even Anemos was difficult for people to get into after Pyros was released. We're starting to see some of that fall off already with Bozja too, as people simply aren't able to get into Castrum half the time because no one does it after the first time.

    Relics don't need dedicated zones.
    Kind of goes against the whole original design, too, since ARR and HW breathed new life into old content and had many steps that were based on your own two hands and not the whims of other people. These are supposed to be the non-raider weapons, able to be completed over a longer time at a slower pace and (at least with the first two) still able to be completed long after that content was no longer relevant.
    (4)

  9. #19
    Player
    M0rrigan's Avatar
    Join Date
    Sep 2020
    Posts
    55
    Character
    Namie Amuro
    World
    Louisoix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Aniya_Estlihn View Post
    This is one of the reasons why I keep saying that exploratory content like Eureka and Bozja is not a sustainable thing, nor is locking relics behind a dedicated zone like this. In the moment, if you can catch the initial wave of people doing it at release, it's fine but even Anemos was difficult for people to get into after Pyros was released. We're starting to see some of that fall off already with Bozja too, as people simply aren't able to get into Castrum half the time because no one does it after the first time.

    Relics don't need dedicated zones.
    Castrum's issue is not a dedicated zone issue, it's a reward vs time spent issue. While the Bozja instances are very much alive, Castrum takes too long just for coins that are mostly useless and already drop from normal skirmishes as well. If it was shorter and/or gave exp/mettle, lockboxes or anything really, people who don't need Castrum would still do it and people who need Castrum would get their quests done regularly.
    (0)

  10. #20
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,270
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    They really need to fix this. It would be nice to have more reasons to enter into Eureka. I want to like Eureka. I don't like Eureka, but I'd like to like Eureka. Square-Enix should do more to make me want to play more Eureka.

    I'm actually immensely enjoying Bozja and have been playing tons as we got closer to 5.45. I'm probably in the minority, but I'm having a blast, and a lot of that is because most enemies on the field feel manageable to kill if I do aggro, and enemies aren't clustered in ways that make it extremely difficult to traverse the zone. Bozja is not perfect, but it feels like they have learned a lot about making this sort of content since Eureka. It would be nice to implement some of these positives adjustments into older content. Do I expect them to? No, not really.

    Still would be nice though, and I would highly appreciate them doing it.
    (1)

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