Quote Originally Posted by EnigmaticDodo View Post


I'll grant that it's kinda hard to maker out this fecal mock up, but that image there has a smaller soil selection on top of the seed location. That'll still allow for you to mix soils and seeds to allow for specific intercrossing and that sort of thing.

I suggested the one soil thing to kind of speed things up. I'm not sure how you would design a UI for 1 seed 1 soil for all and cross breeds/diff soils, but I'd like for it to exist.
I'm still trying to figure out the intended benefits of your suggestion beyond having the option to plant the same seed/soil in every bed simultaneously. Maybe instead of trying to use a mockup of what the UI would look like, list step by step how you intend it to function.

Right now, function is:
Select bed
Select action (Plant/Harvest/Tend/Fertilize/Remove depending on current state of the bed)
If Plant, select seed and soil to use from inventory
If Fertilize, select pomace from inventory

Game then completes the requested action in that bed. If the player has more gardening to do, they select a new bed.

What would the steps be with your proposed UI?