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  1. #1
    Player
    Styrmwyda's Avatar
    Join Date
    Dec 2020
    Location
    Ishgard
    Posts
    251
    Character
    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90

    NIN "Hide" Skill Should Not Have Movement Penalty

    Basically, I think it should allow you to go at normal speed, but using something like "Sprint" will cancel it. This make it more like stealth abilities from other MMOs.
    (1)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    I don't object to your opinion that Hide should not have a movement penalty--it's a fine opinion to have. But "to make it more like other MMOs" is rarely a good enough reason to change something about the game.

    If I were to argue for eliminating the speed penalty for Hide, I would bring up two things.
    1. Gatherers no longer have a speed penalty on their stealth.
    2. The number of situations that Hide allows you to sneak through content in any sort of meaningful way is incredibly rare. The last noteworthy use of Hide that I can think of is Final Coil Turn 1 (T10) where we used to have NINs sneak through the stage until they unlocked the boss shortcut for the whole party. That makes it about six years since Hide's stealth effect was game changing. The benefits of Hide as a stealth ability being almost non-existent, it doesn't need a penalty attached to it in PvE.
    (1)

  3. #3
    Player
    Styrmwyda's Avatar
    Join Date
    Dec 2020
    Location
    Ishgard
    Posts
    251
    Character
    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Rongway View Post
    I don't object to your opinion that Hide should not have a movement penalty--it's a fine opinion to have. But "to make it more like other MMOs" is rarely a good enough reason to change something about the game.

    If I were to argue for eliminating the speed penalty for Hide, I would bring up two things.
    1. Gatherers no longer have a speed penalty on their stealth.
    2. The number of situations that Hide allows you to sneak through content in any sort of meaningful way is incredibly rare. The last noteworthy use of Hide that I can think of is Final Coil Turn 1 (T10) where we used to have NINs sneak through the stage until they unlocked the boss shortcut for the whole party. That makes it about six years since Hide's stealth effect was game changing. The benefits of Hide as a stealth ability being almost non-existent, it doesn't need a penalty attached to it in PvE.
    This is more so I can activate "Hide" to refresh my Mudras outside of combat and still be able to keep up with the group. Another alternative is remove the cooldown on Hide, you should be able to go in and out of it at will when out of combat.
    (3)

  4. #4
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I think the movement debuff is unfortunate, but where it really grinds my gears is in PVP.
    (0)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ItMe View Post
    I think the movement debuff is unfortunate, but where it really grinds my gears is in PVP.
    PvP is a different matter though. You're hidden and untargetable, so it's fine to impose a movement penalty in exchange for the advantage of being hidden. In PvE, Hide is meaningless. If Hide works against a particular mob, it's a mob that's not worth hiding from in the first place.
    (6)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rongway View Post
    PvP is a different matter though. You're hidden and untargetable, so it's fine to impose a movement penalty in exchange for the advantage of being hidden. In PvE, Hide is meaningless. If Hide works against a particular mob, it's a mob that's not worth hiding from in the first place.
    doesn't hide work in deep dungeons?


    regardless, you can hide + shukuchi to not fall behind the party
    (1)

  7. #7
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Styrmwyda View Post
    Another alternative is remove the cooldown on Hide, you should be able to go in and out of it at will when out of combat.
    Just activate it and then right click on the status to deactivate it. No need to wait for the cooldown.
    (1)

  8. #8
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Rongway View Post
    The last noteworthy use of Hide that I can think of is Final Coil Turn 1 (T10) where we used to have NINs sneak through the stage until they unlocked the boss shortcut for the whole party.
    Lets be honest you can Elusive Jump, or Shukuchi past the 2 adds. The rest any job can get past this since the adds only detect by sight what's in front, stick to Wall and they walk past you from a short corridor.
    (1)
    Gae Bolg Animus 18/04/2014