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  1. #1
    Player
    To_Find_The_Way's Avatar
    Join Date
    Jan 2021
    Posts
    10
    Character
    Alice Caglisse
    World
    Odin
    Main Class
    Arcanist Lv 67

    New player looking for some details

    Hello everyone. I didn't find answers about some details.

    Blockading : there are rate and "strength" of the blockade. I don't get it. How do they work? Are they worth some interest?

    At the moment I play a PLD level 41. I had a look on my futures skills. I saw there are magical dmg and physical. Does my strength stat increase both of them or only the physical combo?

    I don't mind about rotations openers and all this stuff because I m not very high level for the moment. However, about high level. Are there steps in particular to reach with offensive stats? Some power spike with direct hit - critical hit.

    I read tenacity and deter are very low interest.

    Can I really benefit from some vivacity / speed or is it too much superficial?

    I intend to play PvE, all the hardest content of the game.

    Thank you for your help
    (1)

  2. #2
    Player
    RevusHarkings's Avatar
    Join Date
    Oct 2020
    Posts
    1
    Character
    S'ameya Yohlo
    World
    Excalibur
    Main Class
    Monk Lv 80
    Regarding shields, don't worry about it, just equip whatever shield has the highest Item Level. After a certain point, all shields available will be mid-shields (equal block strength and block rate).
    Strength does increase your magic damage, so you don't have to worry about that.
    For stats, Critical Hit is the highest priority, then you want enough Skill Speed to hit 11 GCDs in Fight or Flight (a GCD of 2.43 is enough to do so, but you can go slightly faster if it feels more comfortable), then Direct Hit, then Determination. You want to avoid Tenacity if at all possible - it increases your damage less than Determination, and the damage reduction isn't going to be impactful outside of possibly Ultimates (the highest of high end content)
    (4)

  3. #3
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by RevusHarkings View Post
    then you want enough Skill Speed to hit 11 GCDs in Fight or Flight (a GCD of 2.43 is enough to do so, but you can go slightly faster if it feels more comfortable)
    Only after Savage Blade and and pop FoF below half way left to Goring, then stall 1 Atonement for Goring then finish the last Atonement.
    2.42-2.40 you pop it before Savage Blade below half the GCD left after Fast Blade.
    2.41-2.40 you can get away with using all 3 atonements then Goring.
    (0)
    Gae Bolg Animus 18/04/2014

  4. #4
    Player
    To_Find_The_Way's Avatar
    Join Date
    Jan 2021
    Posts
    10
    Character
    Alice Caglisse
    World
    Odin
    Main Class
    Arcanist Lv 67
    Ok thanks. Smoke vanished
    (0)

  5. #5
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Undeadfire View Post
    Only after Savage Blade and and pop FoF below half way left to Goring, then stall 1 Atonement for Goring then finish the last Atonement.
    2.42-2.40 you pop it before Savage Blade below half the GCD left after Fast Blade.
    2.41-2.40 you can get away with using all 3 atonements then Goring.
    Standard opener is Fast Blade > Fight or Flight > Riot* Blade > Goring Blade >FB > RB > Royal Authority > Atonement x3 > FB > RB > Goring Blade> Requiscat> Holy Spirit x4 > Confiteor regardless of stated Sks tiers. You can use Circle of Scorn before Fight or Flight as a means to better time FoF so you can get all 11 GCDs under FoF, and CoS will be off cool down before FoF wears off.

    What you can do is Atonement shift, where you hold a Sword Oath stack and refresh Goring Blade and immediately use the last Atonement, RA combo, Atonement x2, Goring Blade combo, and Atonement, to gain 4 Atonement under Fight or Flight. You only do this after your first Requiscat window.
    (0)

  6. #6
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by aodhan_ofinnegain View Post
    Standard opener is Fast Blade > Fight or Flight > Riot* Blade > Goring Blade >FB > RB > Royal Authority > Atonement x3 > FB > RB > Goring Blade> Requiscat> Holy Spirit x4 > Confiteor regardless of stated Sks tiers. You can use Circle of Scorn before Fight or Flight as a means to better time FoF so you can get all 11 GCDs under FoF, and CoS will be off cool down before FoF wears off.

    What you can do is Atonement shift, where you hold a Sword Oath stack and refresh Goring Blade and immediately use the last Atonement, RA combo, Atonement x2, Goring Blade combo, and Atonement, to gain 4 Atonement under Fight or Flight. You only do this after your first Requiscat window.
    I know but after the 1st rotation you have to stick with skipping 1 Atonement and return to it after Goring. Savage fights are based 2.43 GCDs this tier, Goring will drop off with a 2.43 GCD sticking to the regular and FoF must be popped after Riot Blade if you do intend to 2.43. Feeding Riot Blade FoF and the final Atonement, or Goring will not receive it using 2.43, I tested this enough times.

    As you said starting a fight that's correct it's regular rotation, after that you will always stall 1 Atonement.
    (0)
    Last edited by Undeadfire; 01-29-2021 at 02:45 PM.
    Gae Bolg Animus 18/04/2014

  7. #7
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Undeadfire View Post
    I know but after the 1st rotation you have to stick with skipping 1 Atonement and return to it after Goring. Savage fights are based 2.43 GCDs this tier, Goring will drop off with a 2.43 GCD sticking to the regular and FoF must be popped after Riot Blade if you do intend to 2.43. Feeding Riot Blade FoF and the final Atonement, or Goring will not receive it using 2.43, I tested this enough times.

    As you said starting a fight that's correct it's regular rotation, after that you will always stall 1 Atonement.
    hmm only fight that requires 2.43 specifically is e11s and Oracle of Darkness, the rest do not require that specific GCD tier.

    Also, no point going through min maxing lvl 80 when the OP is still levelling.
    (0)
    Last edited by aodhan_ofinnegain; 01-30-2021 at 12:17 AM.

  8. #8
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    True, but so far 2.43 seems to be the usual for speed runs among Plds, Balance has yet to update.

    You're right though, no point going for more.
    (0)
    Gae Bolg Animus 18/04/2014

  9. #9
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    This is my personal opinion but I meld Tenacity and don't understand why people say to avoid it.
    As a tank it doesn't matter how much damage you do, what matters is your survivability. And tenacity literally increases not only your damage but makes you take LESS damage and receive MORE healing.
    Imagine how much damage your healers could do if they could heal you up faster and go back to DPSing.
    What's the point of melding, for example, double Determination for the damage you don't need instead of melding double Tenacity for damage + defense + higher amount of healing. This stat is literally made for tanks.
    (1)

  10. #10
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Lumivyory View Post
    This is my personal opinion but I meld Tenacity and don't understand why people say to avoid it.
    As a tank it doesn't matter how much damage you do, what matters is your survivability. And tenacity literally increases not only your damage but makes you take LESS damage and receive MORE healing.
    Imagine how much damage your healers could do if they could heal you up faster and go back to DPSing.
    What's the point of melding, for example, double Determination for the damage you don't need instead of melding double Tenacity for damage + defense + higher amount of healing. This stat is literally made for tanks.
    The problem is mitigation have a hard cap where stacking more than necesary become useles bcs it wont make your healers heal less while melding dps stats have none, tenacity doesnt make your healer heal less right now, you only need to look at the healers forum and see how many complains are about how powerfull they kit are and how much they spend time spaming they single ofensive spell due how little they need to heal even on endgame.

    I raid and im progresing currently with fatebreaker, my healers keep me up so easily with only regens and oGCD heals that having a mega build of tenacity wont make any diference and i don't even wear crafting gear or stuff like that, you offer way more to the party if you stack direct hit, crit and determination and you mitigate way more if you know how to use your skills witch is not hard enough considering how braindead is right now, even the japanese are having a discusion about how undesirable tenacity is right now.

    So if anyone want to meld tenacity, sure do it but know you are offering absolutely nothing to the party by doing that.
    (2)
    Last edited by shao32; 01-31-2021 at 03:32 AM.

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