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  1. #1
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    I think the OPs point was not the lack of xp, but that outside of dungeon treadmill and roulettes, most content give too little xp. Pixies being an notable exception. FATEs and subquests (who are a one-and-done deal) give a meager 1-2%, though to be fair the former can be combined with the weekly Challenge Log. They could theoretically increase quadruple subquest xp and it would have no effect on any roulette or dungeon treadmill due to its one-and-done deal, especially if you level all jobs on one character.
    (2)
    Just a proud bad-skilked player

  2. #2
    Player
    Floppyjo's Avatar
    Join Date
    Jul 2015
    Posts
    22
    Character
    Malorm En
    World
    Malboro
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Vyrerus View Post
    This game does indeed vomit EXP onto you for every little thing. The grind isn't effortless, but compared to the grind of FFXI jobs pre-Abyssea phew. Lol. It's like walking into a gift shop and being given a free T-shirt vs. handcrafting your own.
    I had covered this already and quite clearly, but let's try a different method for you ... calling a rock a gold nugget 20 or 30 or 10000 times, still won't actually make that rock a gold nugget, it's still gonna be a rock afterwards. Based on modern MMO standards, there is no "stream of XP vomit" in FFXIV, I don't need opinion on THAT matter, and I don't take advice on THAT aspect of this discussion, I play multiple MMO's and KNOW this to be the case ... I believe what my eyes show me far ahead of what someone SAYS to me, this is not a case of, "Your lieing eyes have deceived you".

    Quote Originally Posted by Mahoukenshi View Post
    I think the OPs point was not the lack of xp, but that outside of dungeon treadmill and roulettes, most content give too little xp. Pixies being an notable exception. FATEs and subquests (who are a one-and-done deal) give a meager 1-2% ...
    You got it, righ on the head

    Did some lvl 70 FATE's this morning in SB and they are actually good and xp/level appropriate

    I just saw that there was a quest sync system, precisely the system I was talking about earlier, that had been introduced in 5.0, although only for 70+ content. This is a good start, but it needs to be implemented across all expansions, so all those lvl 67 sidequests are level/XP appropriate in their rewards ... this solves my problem, no more eternal dungeon queues as the only real efficient option. I'll watch for this in future patch notes and when it goes live I will breath this game again. If they do what they did with the FATE balancing and the "Quest Sync" system in SB, applying it across all content, the game would be gold ... thanks everyone.
    (0)
    Last edited by Floppyjo; 01-30-2021 at 08:31 AM.