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  1. #1
    Player
    Join Date
    Jul 2011
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    gridania
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    113

    high lvl gathering

    why, at lvl 50 miner, can i only gather one electrum or mythril ore at a time? same goes for btn with other mats. its retarded. even with kings yield avtivated still only get 1. makes gathering those ores mind numbing. do i need to raise my gathering stats or something? HELP ME OUT PLEASE!!!!
    (1)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Because they are high end crafting materials, they reduced their number because the economy was flooded with them.

    It's working as intended, you can't get more than 1 high end ore regardless of stats, if you want more ore you gota mine more sorry.
    (2)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I understand not wanting to flood the market though it is a tad disheartening knowing that no matter how much gear you put on you'll always be limited to a yield 1 lol. Though hopefully with hamlet and the introduction to new mats with the new recipes we'll be seeing items that do require higher gathering stats to obtain.
    (0)

  4. #4
    Player
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    Jul 2011
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    gridania
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    113
    Quote Originally Posted by Airget View Post
    I understand not wanting to flood the market though it is a tad disheartening knowing that no matter how much gear you put on you'll always be limited to a yield 1 lol. Though hopefully with hamlet and the introduction to new mats with the new recipes we'll be seeing items that do require higher gathering stats to obtain.
    lets hope so.
    (0)

  5. #5
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Airget View Post
    I understand not wanting to flood the market though it is a tad disheartening knowing that no matter how much gear you put on you'll always be limited to a yield 1 lol. Though hopefully with hamlet and the introduction to new mats with the new recipes we'll be seeing items that do require higher gathering stats to obtain.
    There's currently a disproportion all over with materials. Whether it's ores, skins, lumber of fleece, the rate at which we can obtain items is perfect for making a few items.

    I feel the biggest problem is the fact that grinding recipes is the only means of leveling DoH classes. Sure there are local leves, but they're still majorly broken.

    I do hope Hamlet Defense and the planned changes to local leves in 1.22 offer a proper means of leveling DoHs. Then I think that should balance the fact that high-end ingredients have a fixed yield.
    (0)

  6. #6
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Pretty sure, the way it works is when an Item is first available you can only get one and on the next tier up you can get three. That being said, with wearing high end gear, we should be able to at least get two on occasion. I've been doing practically nothing but Mining Cobalt for a week and i've gotten 7 stacks.. Seriously, that's more than 10 hours worth of nothing but mining.. its insane.
    (0)

  7. #7
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
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    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kiote View Post
    Pretty sure, the way it works is when an Item is first available you can only get one and on the next tier up you can get three.
    Each item has its own maximum, and you can reach the maximum regardless of your level of experience. You can also reach that maximum regardless of what grade zone you're obtaining the item in.
    (0)

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Sephrick View Post
    There's currently a disproportion all over with materials. Whether it's ores, skins, lumber of fleece, the rate at which we can obtain items is perfect for making a few items.

    I feel the biggest problem is the fact that grinding recipes is the only means of leveling DoH classes. Sure there are local leves, but they're still majorly broken.

    I do hope Hamlet Defense and the planned changes to local leves in 1.22 offer a proper means of leveling DoHs. Then I think that should balance the fact that high-end ingredients have a fixed yield.
    Well that's where another issue comes in, grinding isn't necessarily bad but the reason why grinding on materials is great aka logs/lumber ore/ingot and leather/cloth is because they stack. So you can't really change the method we level up unless there was a way to actually sell the equipment we make to players without being limited to 12 slot limit.

    SE has done some good things to control the flow of materials with the introduction of the GC seal exchange for mats/gear one can eliminate the influx of certain gathered items though it doesn't work so well for gear. In that respect SE should consider to add more gear like 10-20 items that change weekly to the gear list so more gear can be sold even if it's just to exchange for seals rather then NPCing gear and adding more gil to the market.

    The other issues come with the market limit, a crafter just doesn't see it worth to sell certain pieces of gear because they don't fetch enough, you can make 100k-400k selling a stack of materials gathered but when it comes to selling a piece of armor maybe you can make 20-60k. 240k-720k or 1.2mil 4.8 mil, which looks more appealing to the one using the Market ward lol.

    There are two fixes SE could do to decrease the increase of gil even if it's by a little.

    Idea 1 is introducing NPCs into the market ward that will buy gear you sell them then show it in their wares, this was done in XI where a guild would sell items that were NPCed to them and they even had items witha limited supply that would restock a bit after a day passed but based on the supply the price may increase. It was a very interesting system and something like that could fit into XIV if they could have it where a server maintenance didn't reset the items that were sold to it. At least with this method when people complain about not being able to find low level gear they could go to the MW and purchase it from a person who may have been skilling up on it and sold it for 2k and then the person in question buys it from the NPC for 5k. With this more gil would be leaving the market then entering.

    The second method is most likely to complex for the current game version but the idea is when you set gear to the retainer you can stack up to 10 of the same piece of gear into 1 bazaar slot. So rather then have the 20-40k of 240k-720k you would instead have 2.4mil and 7.2mil possible profit. Least then selling gear would look more appealing since a person wouldn't have to look back every hour just so they can put another piece of gear on the MW lol.

    Er it's 10 slots but the number variables still prove the point that using all 10 slots on gear compared to materials just isn't worth it unless you are selling gear that fetches a decent price lol.

    Though if anything perhaps we'll get some news on crafting tomorrow or if not early next week since they did say they wanted to make changes to crafting I just wonder how much they plan to change. They'll find the balance soon enough though it's understandable that they had to rip out a lot of materials so they could start from square one and the battle system was top priority so hopefully by these next 2 big updates crafting/gathering will be in the same stage of completion as the battle system.
    (2)