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  1. #71
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Fendred View Post
    I agree we need a visual update of some kind. Some other helpful updates would be:

    1. They should change Brotherhood so that it provides a temporary aura bubble that counts the number of attacks done by party members. Every 5th attack gives a chakra. Much less swingy than a 20% chance.
    2. Perfect balance should drop us off in Opo-opo form when it wears off. As it stands right now, we end up losing a critical bootshine or lose out on leaden fists for one volley, which feels really odd.
    1. Brotherhood is pretty consistent especially with the latest buff. It´s not even near as bad as bard proccs can be.
    2. I really don´t see the need for such "QoL" features especially not on an already strong skill. PB ends the burst phase and you move on with the next step.

    Quote Originally Posted by Fendred View Post
    I think they should just fold Riddle of Fire's damage into our other abilities and call it a day.
    No.

    It´s up to the player to decide how he´s gonna handling an issue or to delay a burst phase for overall more raid-dps, whatever. Getting ride of the burst phase would kill pretty much all timings you take care for on MNK. It´s pretty much perfect right now if you do and know your stuff well. All the off gcd´s incl. PB will be ready within this window unless you missplayed completely. (Not to mention that any class has a burst window, even tanks and healers.)

    First GL, lately positionals, now the buffs, what´s next? I don´t get it. So many players got used to it, play MNK very well and the most boss fights are well designed for MNK. You just need to get used to the mechanics and use all of your tools, not just 123. Your party could even take more care for you strategy-wise like others do for BLM. So why do you or others even play the class, if everything is an issue or bad implemented?

    Nothing against opinions, but there is definately a difference between real class-issues or playermade ones!
    Just practice, try new stuff, be greedy to get a feeling for the perfect timing. All those named "issues" ARE just playermade. You can´t handle a situation or feel bad about that 100 dps loss and SE should change everything. Like why??? Any boss changes things for all players in some way, only phys. range are probably the only ones who´re not effected from any mechanics or other issues. Practice and adapt is the solution. If you can´t / don´t want that, maybe look for another class to play.
    (2)
    Last edited by ssunny2008; 03-07-2021 at 03:15 AM.

  2. #72
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mikey_R View Post
    It might not be clear what you mean, however, to clarify, the only thing you should be doing when you are formless coming out of Perfect Balance is Dragon Kick. That will give a higher total potency for those 2 opo-opo GCDs.



    Every single job has a burst phase. Dragoon has Life of the Dragon + Lance Charge, Samurai has Tsubame-gaeshi + Meikyo Shisui, Ninja has Trick Attack, BLM's fire phase is just one long burst, RDM has their melee combo, Summoner has the trances, Bard has Raging Strikes, Machinist has their heat and Dancer is around Technical Step. Some might be more flexible than others, however, every job has to play around these factors. This might mean delaying them until after a mechanic that pulls them away from a boss, it might mean delaying as the boss is about to jump and become untargetable, there are many different reasons. However, working your buffs around the boss is, again, a way to differentiate between a good player and a great player.

    With your recent posts, I have to wonder, maybe playing melee just isn't for you?
    I criticize the things I like because I want to see them become better. Also we're arguing semantics because I'm referring to stuff that would make it a smoother ride while you are talking about numbers.
    (0)
    Last edited by Fendred; 03-07-2021 at 07:35 AM.

  3. #73
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,515
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Except your criticisms always seem to be attacking the fundamentals of the job. Why is Monk different to every other melee, it should be more like them etc.

    Different is good. If jobs are too similar, what is the point of different jobs. They need to play different so that they attract different people.

    I personally levelled Monk because, well, punching things. I had no idea what I was getting myself in for, however, during levelling, I had great fun going from flank to rear and back. It was completely different to being the tank and just standing still. I got Monk to 50 when Titan HM was still the hardest fight in the game outside first coils, and I had great fun trying to do the positional dance whilst dodging all of titans unavoidable attacks, and I succeeded once, and I was so ecstatic that I had managed to do it.

    This is why people love the fast paced combat of constant positionals, because it feels really good when you manage to pull it off. If you fail at a point, that is just an area that needs improving on for next time. It was never a case of, this is dumb, they should tone down the positionals, it was more of a, what can I do better next time.

    I will say it again, since you don't seem to like the core fundamentals of the job and the challenges it brings, maybe Monk is not for you. You don't seem to get along with the basics from an enjoyment level, so rather than make job suit you, try another job. Just leave Monk's basic playstyle alone so that the people who do enjoy it can continue to do so.
    (5)

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