Quote Originally Posted by Fendred View Post
2. Perfect balance should drop us off in Opo-opo form when it wears off. As it stands right now, we end up losing a critical bootshine or lose out on leaden fists for one volley, which feels really odd.
It might not be clear what you mean, however, to clarify, the only thing you should be doing when you are formless coming out of Perfect Balance is Dragon Kick. That will give a higher total potency for those 2 opo-opo GCDs.

Quote Originally Posted by Fendred View Post
I absolutely do not like riddle of fire. Melee OGCD's get staggered due to dodging boss mechanics, so all it does is create this unpleasant situation where the monk wants to line up her OGCD's, but the encounter design explicitly prevents that from happening outside of a target dummy. The only job with a real burst phase that I'm familiar with is the Machinist when he uses heat blast. I think they should just fold Riddle of Fire's damage into our other abilities and call it a day.
Every single job has a burst phase. Dragoon has Life of the Dragon + Lance Charge, Samurai has Tsubame-gaeshi + Meikyo Shisui, Ninja has Trick Attack, BLM's fire phase is just one long burst, RDM has their melee combo, Summoner has the trances, Bard has Raging Strikes, Machinist has their heat and Dancer is around Technical Step. Some might be more flexible than others, however, every job has to play around these factors. This might mean delaying them until after a mechanic that pulls them away from a boss, it might mean delaying as the boss is about to jump and become untargetable, there are many different reasons. However, working your buffs around the boss is, again, a way to differentiate between a good player and a great player.

With your recent posts, I have to wonder, maybe playing melee just isn't for you?