Everyone his/her opinion, but your view to the things is highly casual and more like "I don´t like it, please change." The first thing i thought when i read this once again, go play diablo. It´s a mobsmasher where you can do whatever you want with any class. Playing monk there is a lot of fun to and you don´t have to care about anything a handful of skills you choose by your own.
What you claim to be "unique" is far away from being it. Pretty much any major class works the same, just with some unique buttons spread on the subclasses, which doesn´t even differentiate in the core gameplay that much.
- All tanks got dumb´d down, have nearly the same defs (next to mag/phy inscriptions) and all have them has 1 damagebuff and playing 123 until their burstwindow comes up. The differences are negatable. 2 have permanent damagebuffs, the other point&click CD. One has more magical defs, another one more lifesteal, the next blockchance, the last pretty much everything you want. PLD/WAR/DRK has 5x 1 button spam meanwhile GNB has a 142434 burst attack. Nothing is real unique between them, such a difference between animations.
- Healers the same. A handful of single / aoe heals and off-heals. 1 groupshield which works slightly different. SCH has 2 similar pets (thx to the dumb down) which assists a little bit but can´t do more. AST has the cards (which got dumb´d down). WHM some nice selfbuffs and a full heal. But that doesn´t change the playstyle that much. All of them keep up a dot effect and spam 1 other attack until they´ve to heal. There is only a little difference in mobility made up by casting times, which is needed otherwise AST wouldn´t be able to use the cards. But having a unique playstyle is something else.
(The probably most unique thing on AST is the choice to choose between hots or shields compared to the other healers, but that is doomed once again with 6.0.)



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