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  1. #11
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    I feel like it says a lot about Monk/ the 5.4 rework that the best anyone had to say about it in 5.4 was "Well it's a good start but it better not be all there is to it" and now about two months removed from the high of the job finally getting any sort of change people are mad at the job for still being janky and severely lacking both in what mechanics it has and how developed what little it has actually is.
    I enjoy MNK now and find myself quite often during phase shifts spamming form shift. Hard habit to break, and even harder to use SSS when as a free sprint to get out of AOE and shoulder tackle back in.

    Do I wish I had new skills that aren't from 2.0. i.e. Dragon kick, twin snakes, etc. Sure. Do I wish I had new animations. Most definitely. But what I wished more then anything is to play this job with less frustration. GL was my frustration and it permeated over the years, and the focus of skills helping me to quell my frustrations? Yuck! The additions made to keep my stacks up was quite literally adding to my frustrations. I didn't want more ways to keep up a horrible mechanic, I wanted growth and progression. Adding another stack of GL just seemed "meh".

    The one thing I am most happy about is I am no longer under pressure to keep GL up. I now have time to strategize and formulate, without this fear of losing my stacks. And that monk is now just passively "fast" by design. No build up, no maintenance, no disengage clunky ness, no spamming, no more frustrations. Just fast, unhindered high crit melee speed. Just a monk being a monk.

    Monk opener is simple enough now, what with Tornado Kick being OGCD and unshackled from GL. Burst phase is self explanatory now and doesn't require to much effort to squeeze inside the time limit now that it's charges with a large grace period.
    Chackra isn't RNG anymore persay, but still need to rely on crit chance to generate a chackra. At least it's 100% chance now, and your guaranteed a charge every bootshine, which is great.
    Brotherhood is now helpful in pushing your Forbidden or Enlightenment damage. I find AOE on the Monk to be the most effective out of ANY class, just due to it's crazy fast GCD and high crit chance. Double Monk on dungeon runs MELT large packs of mobs.

    After 2 months I have mellowed out with monk and no longer find it frustrating to play. It's very chill and fun to play. I choose to play monk when farming Bozja CE's, castrum, Deleabrum, grinding out memories for my relic, running CT, Void Ark, RCoR for haunting memories.

    I'm excited to see what Endwalker will bring for monk. It can only get better imo since GL has been axed and we aren't going back to it.
    (1)
    Last edited by Sqwall; 02-09-2021 at 02:44 AM.