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  1. #1
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    It's not really surprising that it feels like 2.0 Monk, because expansions have only ever added small "QoL" things, half of them so niche you never use them. It was my main in 2.X, but even by HW I was so bored at how it had barely changed. That said, I much prefer it to 5.0 Monk. It's simpler but that's not a bad thing, ShB was one of those cases where how they clearly intended it to be played wasn't how the playerbase found optimizing it. And as has been said countless times, this is just to make it less annoying until 6.0.
    (2)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Aeliott View Post
    It's not really surprising that it feels like 2.0 Monk, because expansions have only ever added small "QoL" things, half of them so niche you never use them. It was my main in 2.X, but even by HW I was so bored at how it had barely changed. That said, I much prefer it to 5.0 Monk. It's simpler but that's not a bad thing, ShB was one of those cases where how they clearly intended it to be played wasn't how the playerbase found optimizing it. And as has been said countless times, this is just to make it less annoying until 6.0.
    To simplify one class after the other IS a bad thing. Maybe not for mighty casuals, but for a lot of other players. There is a reason why so many players left such static combat MMO´s to play the action ones, because the combat brings much more enjoyment instead of staying on one spot and 123,123... It happens again and again and made me even stop playing for a while on my main char when the tanks got such a great rework that you don´t have to care about anything anymore. Tankstance ftw! 123 and then 1 button spam 5 times in a row. No armorpierce, dd stance or whatever anymore. Just keep your damage buff up, wow...
    It´s the same with monk now or with machinist before. As monk the opener is the exact stuff you do all the fight. 123,456 and off gcd spam. The only fun aspect are still the positionals. The rest has become even more annoying with less movement speed and that you´ve to spam other stuff to have the same effect you had with 1 click before. The current monk probably doesn´t even attract more players. You´re still that dumb melee with positionals 90% of players can´t play or don´t care about for different reasons.

    Don´t take it too negative, but you seem to be a machinist main for a long time now. Moving from A to B mechanical wise and still pressing some buttons without any need to care about anything is nothing but boring to me. Even tanks have a "harder" job since they´re melee, have to press defs here and there and have to adjust with the boss.
    If SE continues to simplify more and more jobs, they should get ride of savage and ultimate too. Just bring more brain afk dungeons and tons of glam, Limsa Lominsa will be happy. Gameplay-wise it makes no sense to play a holy-trinity-MMORPG like this, if the classes and content are not unique, interesting and challenging anymore.
    (0)