Quote Originally Posted by SpeckledBurd View Post
What Monk actually needs is for Chakra as a system get completely rebuilt to remove the RNG and to add more depth to it. It also needs an actual Central Mechanic for Chakra to support in the way that Ninki and Kenki support Ninjutsu and Iaijutsu respectively. Monk can't just stay as it is in 6.0 or the devs are going to be dealing with another Monk meltdown.
Chakra is fine for me. It isn´t that much RNG based as ppl claim thx to bootshine. The buff from brotherhood did a lot to it too. The actual worst case scenario is, when the 5th procc comes up lik 0,1s before you use bootshine with its 100% crit. But seen all over the fight, you might lose 1 full chakra activation. It´s nothing to care about unless you want to grind some logs.

I don´t want to see just another ressource with 2 or 3 buttons on the monk like you´ve on tanks or is similar to kenki. Classes should be special and they should have a soul.
GL probably won´t come back, so SE should focus on the fist-stances, because they´re still a special part of the monk but pretty much useless. 2 of them are not even viable. Combine them or let us activate all 2-3 under after finishing special conditions infight to activate a powerful elemental attack and to gain a damage + movement + defense buff for 30s or so. The buff or elemental attack could even change based on the activation based on the order you use the fists. e.g. fire -> wind -> earth = dot attack... wind -> earth -> fire = a range attack. (A mix of midare activation and ninjutsu, but you can´t just activate it like you want. You´ve to collect X amount of elements in any form similar to white / black mana of redmage.)

Just something you have to care about and which brings any use to the class. Not just some other random named off gcd buttons next to the 123-456 rotation which gains a ressource to activate them.