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  1. #11
    Player

    Join Date
    Mar 2011
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    someplace
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    810
    I posted this exact thread the other day.
    (0)


  2. #12
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Peptaru View Post
    If you can cast a spell 100 or 1000 or 5000 times and still not be good enough at using it to "eyeball" it then I feel bad. Adding an indicator would make an already simplistic game even simpler.... This is why I feel it is sooooo the wrong direction to go. You wouldn't even need to learn your spells effective area, it would just show it to you. Someone who just got firaga is going to be just as good at using it as someone who has cast it so many times. That is what is wrong with an indicator.
    I understand your point, I really do. Its basically the same as what happens when a person is pushed from lvl 1 to 40 in a couple of days through powerleveling and then they're made to try and figure out what they should've learned in those first 40 levels, in the next 10 to cap. Most people look for an easy out and then they get bored, whine and eventually leave. Though on the same matter, I would, in your own point of interest I believe, like to see them redefine how AoEs function as a whole. As I mentioned in the original post, to make different tiered AoE based on the spell being cast. If Flare and Blizzaga can be immediate proximity and then Fire, Fira and Firaga have a open range, there is no reason I can think of why they couldnt make it so each tier increases the overall range. Eventually the higher the tier you go, where the spell is cast wont matter, it's going to cover everything. But knowing where to start that chain off is important and that can be made optimal by knowing the actual range of the spell themselves, via this method. I'd even be happy for it to be a toggle option, so people who feel like the game is becoming too simple for them can turn it off and pretend its never there. In which case, by making each AoE tier ranged by its potency, there's your new level of difficulty. You cant just blast off all 8 mobs at once with a Fire and continue running the combo, you need to know where to start it for maximum efficency till the combo is concluded and with the indicator feature turned off, you have to be able to eyeball all the mobs on the screen at once to know where to best start your combo off. Then both sides are happy, the ones who want it to be harder than it is and those who dont want to overthink it and enjoy the game, for being a game.

    Oh and I apologize Bobbygunz, I didnt realize that. I would've just responded to your own thread to minimize unnecassary duplicate threads then. Sorry~
    (1)

  3. #13
    Player
    Genome's Avatar
    Join Date
    Sep 2011
    Posts
    47
    Character
    Lord Genome
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Indicators for AoE now? Man you guys really do like SE holding your hand while you play. Learn your jobs limitations. Takes about 5 minutes.
    (2)

  4. #14
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    It might be worthwhile to note:

    If you are in a position where you need to see the AOE range (to avoid hitting something you don't want to hit), you should probably avoid AOE all together ^.^;

    The range might be fine when you start casting, but thanks to mob movements, popping, and lag, that may change by the time it hits.

    So far, as a WHM/BLM and THM who solos a lot, I've never ever been put into a position where I needed to worry about AOE range. If I was worried, I would use a non-AOE skill (plenty of those).

    Yes, there may be a specific situation:
    If I knew the exact range I could use Fira and increase my damage to this fire-weak mob rather than use Thunder, but I'm concerned that other Goat that is 1 yalm away might get hit and then beat me up.

    If this is the case, you could:

    -- Go fight something else that has nothing in range or is weak to thunder
    -- Pull the mob away from other creatures to a safe point and then use Fira
    -- Keep using thunder till the big Goat wanders off then use Fira


    Lots of options ^.^b
    (0)

  5. #15
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Can anyone give me a good reason how this would possibly hurt the game, in a whole, if something was to be used as an optional toggle on and off range indicator. Something that is real and that I've overlooked, that by doing so could in some way inadvertidly effect the game's mechanics.

    And no, personal grievence doesnt count. Its an opinion, a feeling, doesnt actually hold influence over how the game is played. It may differ from how YOU want to play, but it wouldn't actually affect the experience itself for YOU if you didnt allow it.

    Anyone? Also..bumpity bump, I refuse to let this thread get buried!
    (0)

  6. #16
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Time invested by development to implement a feature that is not needed.
    There is a long list of things needed.

    I think on the whole it would be better if focus was based on addressing the needed items first. To distract from that for this would hurt the game.

    Eventually there may be a 3rd party 'windower' thing that you can install that can help you with this.
    (1)

  7. #17
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Fair enough, then all I ask is that the reps forward it to the appropriate devs for battle systems, they look into what resources and time would be needed to develop and implment it, and if its something that can be done and would simply need to wait until later or simply cannot be done or shouldn't be done for the direction they want the game to go, so be it.

    Overall, the mechanic wouldn't hurt anyone, it could put something else behind it in priority I agree and yes, there are other more pressing issues to be dealt with first. Its not about se 'holding our hands', I can play on my blm just fine without it, I simply think of it as a novelty effect that could become useful in the long run, but it wont break my heart if it isnt brought aboard. And if they do allow third parties to play an active role in the game after 2.0 launches and this is one of the features that can be brought on, also fine.
    (0)

  8. #18
    Player
    WinnipegJet's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    311
    Character
    Onion Guardian
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    1) Originally Posted by Peptaru
    If you can cast a spell 100 or 1000 or 5000 times and still not be good enough at using it to "eyeball" it then I feel bad. Adding an indicator would make an already simplistic game even simpler.... This is why I feel it is sooooo the wrong direction to go. You wouldn't even need to learn your spells effective area, it would just show it to you. Someone who just got firaga is going to be just as good at using it as someone who has cast it so many times. That is what is wrong with an indicator.

    2)
    Quote Originally Posted by Genome View Post
    Indicators for AoE now? Man you guys really do like SE holding your hand while you play. Learn your jobs limitations. Takes about 5 minutes.
    Really guys? I'm sorry, but this is an extremely helpful and common feature among MMOs. Sometimes even if you "know" your job you may misjudge distances due to terrain or whatever and miss one person with a buff/heal/etc.

    Would it really ruin your enjoyment of gaming so severely if this was implemented? Could it possibly be worth having to endure seeing such an indicator knowing that other people benefit from it?

    This could very easily even be a toggleable type feature. That way, people like you two could turn it off and feel superior.
    (1)

  9. #19
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Its not about feeling superior. Its about preserving at least the tiny fragment of skill that the game requires. Even easier easy mode.... feels like FFXIII-2. If you can't find the ability to learn the range of your spells well enough to feel comfortable with them..... then take up a melee job.

    OMG!! Petition for AoE indicator on steel cyclone!!!
    (2)

  10. #20
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    lol..ya'll are so silly. You can't come up with an actual reason this would hurt the game, through its use, other than your own pride so you gotta go with making ridiculous remarks instead. Silly boys.
    (2)

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