Quote Originally Posted by Peptaru View Post
If you can cast a spell 100 or 1000 or 5000 times and still not be good enough at using it to "eyeball" it then I feel bad. Adding an indicator would make an already simplistic game even simpler.... This is why I feel it is sooooo the wrong direction to go. You wouldn't even need to learn your spells effective area, it would just show it to you. Someone who just got firaga is going to be just as good at using it as someone who has cast it so many times. That is what is wrong with an indicator.
I understand your point, I really do. Its basically the same as what happens when a person is pushed from lvl 1 to 40 in a couple of days through powerleveling and then they're made to try and figure out what they should've learned in those first 40 levels, in the next 10 to cap. Most people look for an easy out and then they get bored, whine and eventually leave. Though on the same matter, I would, in your own point of interest I believe, like to see them redefine how AoEs function as a whole. As I mentioned in the original post, to make different tiered AoE based on the spell being cast. If Flare and Blizzaga can be immediate proximity and then Fire, Fira and Firaga have a open range, there is no reason I can think of why they couldnt make it so each tier increases the overall range. Eventually the higher the tier you go, where the spell is cast wont matter, it's going to cover everything. But knowing where to start that chain off is important and that can be made optimal by knowing the actual range of the spell themselves, via this method. I'd even be happy for it to be a toggle option, so people who feel like the game is becoming too simple for them can turn it off and pretend its never there. In which case, by making each AoE tier ranged by its potency, there's your new level of difficulty. You cant just blast off all 8 mobs at once with a Fire and continue running the combo, you need to know where to start it for maximum efficency till the combo is concluded and with the indicator feature turned off, you have to be able to eyeball all the mobs on the screen at once to know where to best start your combo off. Then both sides are happy, the ones who want it to be harder than it is and those who dont want to overthink it and enjoy the game, for being a game.

Oh and I apologize Bobbygunz, I didnt realize that. I would've just responded to your own thread to minimize unnecassary duplicate threads then. Sorry~