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  1. #1
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50

    Request: AoE range indictator

    What I'm proposing is something I dont forsee happening until 2.0, because of what it would mean with the mini map on the UI. If it could happen before, that'd be cool too.

    XII had a system where if you began to cast a spell that would target multiple targets, it would create a visible ring on screen showing you where the spell is centered from and everything else that would be targeted and those that would fall outside of it.

    I'd like to see something like this happen in XIV as well, so when an AoE based spell is being prepared and you select targets, you can see via mini map the range of the spell, which targets are going to be included and those it would miss, so you can readjust your target accordingly to hit as many as possible.

    Also on that.. I'm assuming the reason why AoE's are limited to 8 targets is because of the party limitation as it is. Will this ever change, will be able to hit a dozen or more targets with an AoE? Or make it so the higher tier AoE you use, the more targets it effects. So Fire would hit 6, Fira 8, Firaga 10, etc I find it funny how you can be in a room of mobs, nuke all of them down, but one mob who was in the middle of the group is never touched at all.
    (16)

  2. #2
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Yes...that way I can Dragonfire Dive everything >)
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think the UI designer working in 2.0 is the same guy that did the one from FF12 so hopefully we have something similar coming.
    (2)

  4. #4
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    I would like this, and I think the 8 mob limit for AoEs is 1.xx limitations, I see no need for it and come 2.0 it should be removed if they intend for some really good endgame.
    (0)

  5. #5
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    I'd rather see the AOE range within the mobs itself instead of being on the mini map.
    (4)

  6. #6
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    I agree with the dislike of being limited to 8 mobs at once. I think after 9 or more it should just seriously drop the divided damage. As for the indicator on the screen, I couldn't be more against it. Imagine you becoming this awesome mage, burnin down villages or saving the world one pile of baddies at a time.... but you're so unfamiliar with the mechanics of your spells that you have no idea how to use them. No thanks.
    (1)

  7. #7
    Player
    Akujin's Avatar
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    May 2011
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    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Glad to see others feel about the range of magic as I do...but that last comment about not liking the indicator because someone would grow to not understand how the magic works, that..I dont understand.

    AoEs are simple to understand, what this would do is all you to see the optimal positioning you need to be, to cast your next spell when attempting to cover the best range possible.

    If you have 3 mobs around each other, you select one, there's a chance that even though in your perspective it could hit all three, it'll only hit one. You select a different one, it has the chance of striking down two, or if you select the last it has the best possability of hitting all 3 at once, utalizing positioning and strategy rather than just blindly shooting off spells and wasting mp.

    They want melee classes to rely on positioning when using skills, I dont see why mages are any different.

    Hell, there could become a day when, if they can really do well on the landscape and really signifiy the difference between rock, grass, sand, snow, etc that a Geomancer class would benefit from such ideas, moving from one spot to another to benefit from the type of ground they are touching, be it a puddle, a patch of rock, sand, etc.

    And having it on the screen as a visual guide is good too, as Illriginalized said. Thats how XII did it anyways. It may be easier to use as well, if you have a cluster of mobs together and you're trying to nuke them all down at the same time, if you put your spell on one mob, it may not hit the one all the way on the outer edge of the rest of them. You wont know that until you've casted. But, with visual guide, you can see the one on the end isnt effected by the range, so you adjust as necassary and blamo. Death to all.
    (1)

  8. #8
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    If I remember correctly they have expressed the want to add something like this. but you know the drill at this point.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  9. #9
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    If you can cast a spell 100 or 1000 or 5000 times and still not be good enough at using it to "eyeball" it then I feel bad. Adding an indicator would make an already simplistic game even simpler.... This is why I feel it is sooooo the wrong direction to go. You wouldn't even need to learn your spells effective area, it would just show it to you. Someone who just got firaga is going to be just as good at using it as someone who has cast it so many times. That is what is wrong with an indicator.
    (5)

  10. #10
    Player
    Akujin's Avatar
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    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Peptaru View Post
    If you can cast a spell 100 or 1000 or 5000 times and still not be good enough at using it to "eyeball" it then I feel bad. Adding an indicator would make an already simplistic game even simpler.... This is why I feel it is sooooo the wrong direction to go. You wouldn't even need to learn your spells effective area, it would just show it to you. Someone who just got firaga is going to be just as good at using it as someone who has cast it so many times. That is what is wrong with an indicator.
    I understand your point, I really do. Its basically the same as what happens when a person is pushed from lvl 1 to 40 in a couple of days through powerleveling and then they're made to try and figure out what they should've learned in those first 40 levels, in the next 10 to cap. Most people look for an easy out and then they get bored, whine and eventually leave. Though on the same matter, I would, in your own point of interest I believe, like to see them redefine how AoEs function as a whole. As I mentioned in the original post, to make different tiered AoE based on the spell being cast. If Flare and Blizzaga can be immediate proximity and then Fire, Fira and Firaga have a open range, there is no reason I can think of why they couldnt make it so each tier increases the overall range. Eventually the higher the tier you go, where the spell is cast wont matter, it's going to cover everything. But knowing where to start that chain off is important and that can be made optimal by knowing the actual range of the spell themselves, via this method. I'd even be happy for it to be a toggle option, so people who feel like the game is becoming too simple for them can turn it off and pretend its never there. In which case, by making each AoE tier ranged by its potency, there's your new level of difficulty. You cant just blast off all 8 mobs at once with a Fire and continue running the combo, you need to know where to start it for maximum efficency till the combo is concluded and with the indicator feature turned off, you have to be able to eyeball all the mobs on the screen at once to know where to best start your combo off. Then both sides are happy, the ones who want it to be harder than it is and those who dont want to overthink it and enjoy the game, for being a game.

    Oh and I apologize Bobbygunz, I didnt realize that. I would've just responded to your own thread to minimize unnecassary duplicate threads then. Sorry~
    (1)

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