Quote Originally Posted by RyuDragnier View Post
Then we take another option. Make solo versions of both Prae and CM you go through for MSQ, and then make 4-man dungeon versions of both places that is quicker, only has the usual opening, boss intro, and victory cutscenes, and can be put into the regular 50/60/70 roulette.

CM would be to the first boss, then Cid would just take the armor and blast through the main door (skipping the garbage chute and all that) before the mech breaks down, then you just run dealing with adds to the 2nd boss, kill it, and Cid appears behind you to break the tower as you run back and reach the cannon/boss area, except you don't deal with cannon part of boss or the large amount of enemies and spotlights. With this, CM is trimmed.

Prae, keep the usual path, first boss is the same, remove the magitek side path with the normal run down the corridor to the Nero fight. After the Nero fight, have the elevator be you just fighting normal mobs until you reach the bottom (with it stopping each time mobs appear), and then fight Gaius in the Ultima Weapon room (he'd have new mechanics). There, we've fixed Prae for normal runs too.

Yes, I know this is a lot of work, but those two dungeons are a stain upon this game and must either be removed outside of solo instances, or redone so they can be normal dungeons that are easier to play through.
50/60/70 provides pathetic XP reward, which is a big reason why MSQ roulettes are run so much. As it is right now even lvling roulette provides better xp than CM (or so it feels). The only time CM feels "worth it" is for Tomestones.