If they make them the same exp, everyone will quit Praetorium. Honestly a terrible suggestion OP and everyone parroting it.
If they make them the same exp, everyone will quit Praetorium. Honestly a terrible suggestion OP and everyone parroting it.


I'm still praying for prae.
My only source is this Reddit post which links to an article I can't read, but it sounds like Yoshida does have plans for it. Wonder if they'll announce more details soon.
https://www.reddit.com/r/ffxiv/comme...main_scenario/




What I feel they can do is adjust the rewards for Castrum. It's only about 1/3 the exp of Prae, and should be more like 2/3 the exp. Prae takes about 45min on average, and Castrum is about 30min.
I think peeps would be less inclined to ditch Castrum when hunting for EXP if they would do that.



If I don't complete the weekly 450 tomes instantly off of MSQ roulette I still wouldn't bother with it. That, or they could just add more than Castrum/Prae. That'd be nice.




Easiest solution right here. It's laughable it hasn't been done yet.What I feel they can do is adjust the rewards for Castrum. It's only about 1/3 the exp of Prae, and should be more like 2/3 the exp. Prae takes about 45min on average, and Castrum is about 30min.
I think peeps would be less inclined to ditch Castrum when hunting for EXP if they would do that.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



Not really. Prae takes about 45mins or so on average, and Castrum takes around 25-30.
Leaving Prae means you'd eat a 30min penalty, meaning it'd take longer to leave Prae, wait out the 30min queue, wait out the queue timer (which can be a while if you're a dps), then do Castrum, when you could save time in comparison by just finishing the Prae. That all even assumes you'd get Castrum on the 2nd queue, when you could just get Prae again, adding another 30+min timeblock to the time it took you to 'complete' your MSQ roulette for the day.
People only fish for Prae because of the fact the reward is also far larger, thus there's an enticement to do so. Someone only looking for the exp from MSQ roulette won't care to try and fish Castrums if they had the same EXP, unless they really wanted to try and gamble and had a ton of crafting/non instance stuff to do in between each failed gamble so that they're never 'wasting' any time waiting out the penalties.
Last edited by Daeriion_Aeradiir; 01-24-2022 at 06:52 AM.
lvl sync both to ilvl 50 so people can't just bumrush through the whole thing on ilvl cheese.
That aside these claims of "oh everyone quits CM all the time" feel like either horrendous exaggerations or fabrications by people. I've pulled CM countless times and the worse I've ever seen was 2 people instantly leaving and replacements coming in immediately which stayed to clear the duty. If anything I'd say roulettes in general need an additional penalty on top of the 30 minute DF lockout if you bail on a duty pulled from a roulette where you cannot queue any roulettes for a week. The person can still queue the individual duties they want after 30 minutes but have to wait a week to access the roulettes page again since you shouldn't queue a roulette in the first place unless you are willing to clear any duty that comes from it.
Yep, solution is that they should forfit their rewards for the daily bonus if they leave the instance. Anyone leaving before duty complete not just the first person, it would keep people from dipping out on new players and people can always vote kick the AFKers
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