

Same. While I also get annoyed in the meantime if I get CM (too often), I still participate normally and run the roulette until I've grown tired of it.
Just a proud bad-skilked player
Since when did MSQ roulette become so biased towards CM? Doing this daily I think the one time within the last two weeks I got Praetorium had the new player bonus. Over the last three weeks my latest alt has seen Praetorium three times and the first one was the one required by the story.
Out of all that there's been maybe one or two times with a new player bonus so it's not that.





Haha, yes! I feel like I'm the only person who ever remembers this. That always makes me chuckle in Prae runs because it is pretty funny and I've filled my party mates in many a time about why that seems so oddly done. Also the original reason why we all ran behind the columns.I'll note that in addition, back in the day, the cutscenes had dialogue options; for instance, when Gaius asks "Tell me, for whom do you fight?" you got to actually choose what to say. (Which makes his response of "Hmph, how glib." to your silence in the current cutscene somewhat unintentionally hilarious.).
To the OP, if you make them equal then people will just fish for Castrum. It's shorter and would give the same reward.
They're also not going to make cutscenes skippable again unless they reduce the rewards they boosted when they made them unskippable back to the levels they were when cutscenes were skippable. But it's highly unlikely they would make them skippable for all the reasons Packetdancer outlined. People being shits to newbies ruined that ability for everyone because they couldn't handle it like adults.
I'd miss MSQ if they took it out like some are asking for here. I run it just about every day I'm on. My favorite Prae groups are the ones where we spend the entire run MST3King it. Or saying all the popular lines in all-caps. Sometimes there is a very quiet run and that's sad. Sometimes someone tries the exploit and we laugh when we get out of the cutscene and see them dead and make them do the walk of shame back. But most times we're all just in there to lay back and chill and have fun. If we get a newbie, the newbie is our little cinnamon roll to protecc.
And Castrum can be really entertaining because of the bailing issue. I did a run where both tanks bailed, and our tank was a ninja. Couldn't do insane pulls but it didn't really slow us down too much. When we finally got a tank right before the last fight, the ninja playfully said "Imma have to ask you to leave. I'm the tank now" and we all had a good laugh, even the new tank once we explained what the deal was.
There is so little communication in groups in this game. I would hate to lose the one place where we're all chill enough to be sociable.
Last edited by TaleraRistain; 02-05-2021 at 05:48 PM.
People do MSQ roulette for different reasons, right?
Like tome farming or leveling. I have yet to see someone slow crawl prae and have a lovely 8-person chat in an instance.
If the reason people "fish" for certain instances is because they want A or B, and you don't take away the reward for completing A or B, then that's just rewarding those kinds of behaviors.
So why not take away the completion bonus if they leave the instance/kicked from the instance?
That way, you do not change any of the reward structure or the internals of the instance.
Not that I think this idea will gain traction, or this idea will get flamed to oblivion.
But I am getting annoyed by people leaving, and I feel it got worse this time around.
If it were up to me, I'd get rid of MSQ Roulette entirely.
Don't bother with trusts either.
Make the actual dungeon parts solo instances.
You'd only have to lower a few enemy stats and remove a few mechanics (like robots and cannons) to have a single person be able to solo.
Turn the actually important fights into regular trials. Livia. The Ultima Weapon. Possibly Gaius and Nero.
Scale the numbers up so they feel actually climactic for new players, but don't otherwise change them much, if at all.
Stick these fights in the trial roulette, and they'll get run, and fill quickly.
Done.
Definitely make Lahabread a solo battle, a la Zenos at level 90. If you're going to re-design a fight completely, do it here - Lahabrea deserves better.
All the cutscenes, obviously, go in the solo instances, or before unlocking group content. Or after a group victory. You'd even be able to tell Gaius for who you do fight again.
I want to skip my cutscenes!



They should both give the same exp. bonus. Prae is so easy just one big pull and rest is no challenge just walk from one cutscene to another. Castrum There is a lot of big pulls and way harder than Prae to do. To me Castrum should always gave the biggest bonuses.

I feel like when people don't want to do the roulette as intended and just complain about it, they should just delete it. Don't want to be happy with what is given? Do without then.

No thanks. It's actually setup quite well as it is. Need tomes? Fish for Castrum. Need EXP? Fish Prae. No fixes required honestly.
They should probably at this point make Castrum and Prae solo instances, and then rework/remove a number of roulettes.
1. Move all mandatory dungeons for MSQ into MSQ Roulette, give them all the CM bonus exp amount combined with the 50/60/70/80 roulette bonus exp amount.
2. Remove Leveling Roulette, rename the 50/60/70/80 roulette to Optional Dungeon Roulette, put in all dungeons not needed to beat MSQ in it, and give it the Leveling roulette bonus exp amount.
There, we've fixed MSQ Roulette and done away with the ridiculous naming scheme for the level cap dungeons. Not to mention this makes it so all mandatory dungeons, meaning Snowcloak, ARF, Sohm Al, The Burn, etc. are all in one roulette so there's a lot more variety. And organizes all the optional stuff into another roulette so it's easier to find people for some of the roulettes (it can be hell to find people for the capstone dungeons).
Last edited by RyuDragnier; 01-24-2022 at 04:49 AM. Reason: Added more text.
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