I want to discuss about character motions in battle, as I currently feel that they are a bit too repetitive, lack variation, and are often wholly unimpressive. I personally was disappointed when I returned to the game and learned that the active guard/blocking stance had been removed. And I felt equally underwhelmed to come back and see that most enhancing abilities and such still used the same /psych motion.

My question is, will we see greater variety in motion during combat, or are we stuck with what we currently have? It would be nice to see for example:

• Black mages putting their hands together as to concentrate aether, a la Materia Conversion.
• Provoke having a uniquely intimidating beckoning hand motion (much like Balthier when he calls to challenge enemies, for those familiar with XII).
• Sleep actually making the character fall to the ground, with the additional downtime or animation lock to rise to your feet when woken. It would pose as a challenging consequence for players, especially tanks, or benefit them when casting it on enemies (though, I realize this particular example may be too fanciful and enrage many. I'm just brainstorming here ).

I am of the opinion that implementing varying battle motions would give life to these characters that we have become attached to, and it would certainly lend to the Final Fantasy feel that Yoshida and his team are striving for. For the players, what are some of your suggestions, or actions you would like to change or see in the future?