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  1. #1
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    I got rank 22 on CUL and I'm... mostly ok with that. I figured out expert recipes too late and by then there was no way I would have gotten top 12 without serious no-lifing or spending a couple of millions on mats.

    I like the Restoration because it's something I can hop in, do a few crafts, hop back out; Diadem, though, I feel like I'm not doing it right if I'm not there for at least an hour and a half, so that takes some enjoyment out of it.
    (1)

  2. #2
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    I wasn’t able to devote a lot of time into it so I didn’t even try to rush for rankings but for leveling up it’s pretty nice. It’s especially nice for my lower level crafters I wasn’t really giving any attention.
    (1)

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    JP likes to get things done. NA is more like once the incentive is gone, then it's just eh whateves.
    (1)

  4. #4
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DrWho2010 View Post
    JP likes to get things done. NA is more like once the incentive is gone, then it's just eh whateves.
    Yeah I used it to cap my crafters. I go back in when they add new rewards, and then forget about it.
    (1)

  5. #5
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    694
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    I almost wish that the season went on for just a few more days because the second it ended everyone just dropped from the restoration and progress has slowed to a snail's pace. Which hurts knowing how close to finishing we are. I get that people go all out during the ranking period and they probably get burned out, but it's clear that it was the most incentivizing thing for this last phase.
    If they ever hold a restoration event like this in the future, they maybe shouldn't stretch it out over the course of four phases like this, because I feel like so many people were burned out by this point. The rewards also felt rather lacking, and I think they need to adjust the Kupo Cards to require 3 instead of 5 stamps or something, because one can spend hours upon hours gathering and crafting only to wind up with junk in a matter of seconds.
    (0)

  6. #6
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    None? Like that one bot fc on Ragnarok... that like 7 weaver with close to the same name lol...
    (1)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    My thoughts on it are pretty similar to when it was released which was:
    • I think it's interesting to get the community involved with progress of a zone but I hope next time they link the maximal progression to the community but the actual stage of progression to the player's own journey. In general I like seeing things change over time, and more specifically because of 'my' actions, so of course I've the bias to the later but in general I hope to see them continue the content.
    • I would like to see the content applied to something more either built into the general player experience or the story in general, like the next hub space, or important to the MSQ- and particularly not just something to be done after other stuff. Say for example I might get to this long destroyed impoverished village, as completing MSQ and side quests the village improves, side quests being just normal side quests but also some mechanics relating to certain number of leve's completed and or FATE level outside, and then custom deliveries, etc, etc, built and wound up upon itself such that it feels like a core experience rather than a system set off to the side. In that example it might start ugly but by the end perhaps its like that one cute Zelda mountain village, or even better, new features unlocked as you go along (of course). Naturally some really clever placement of objects and or 'some' phasing of players might be needed (depends on what they do, at worse case it might be a personal instance but I think they could get some clever mixing going on - you wouldn't want a hub to be purely solo or phased too aggressively).
    • The ranking system, and any ranking system like it (like some of PvP's), will and always will encourage botting and or absolutely extreme levels of "no life-ing". I think it would be better to try and form other systems that avoid this design; although, I understand that sometimes people really do like having the opportunity to no life it.. Like some people just love insane levels of grind "I remember when we had to grind for 20 hours in one spot killing the same monster over and over to level up once, and that was good"...
    • Some better overflow mechanics for FATEs would be nice, like if the zone is full then have some FATE tasks in Ishgard itself or on the outskirt zones - in this way a server would have to fill like 4 zones. Also this way you might have it so the more people involved the better (like each FATE's end result is tallied and then the reward is given out to everyone who participated, so the more people the higher everyone's reward is - community welcomed not "oh god I hope not too many people are in today"). Multi-zone concept may also provide an easy means for multiple types of FATE content allowing multiple types of players to enjoy it (well you could have a hamlet defense / FFXI besieged like event to tie it all into one space - but some of the point was to ensure the zones don't become so packed you can't join, context determines some of what makes easy of course).
    • Story, some mechanics, ui, etc, in a general sense I thought it was a cute endeavor and nice that they were trying something a bit different. Hopefully the next one will do even better, or some other idea might take advantage of some of the things they learned here, with their next concept (and of course for my selfish desires to be part of it, but.. of course lol).
    (3)
    Last edited by Shougun; 01-26-2021 at 03:25 AM.

  8. #8
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BelegErkhten View Post
    Quick everyone, place your bets on how many of this tier's Saints end up getting banned for botting.
    The numbers were very low on my server and presumably elsewhere too, at least in comparison to previous seasons.

    There was one or two that are very suspicious in the hand side of thing, and apparently it’s worse in the diadem, but generally most of the players seem to be genuine on mine.
    (0)

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