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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    Except you are wrong about monk as well.

    Monk DPS, outside of OGCD's has essentially two phases. The Buff Phase and the DPS phase.

    The buff phase could entirely be done via the flank if Demolish was changed to a flank move rather than a rear move and Snap Punch was changed to a Rear move instead of a flank.

    Resulting in the DPS phase being the rear.

    With a new rotation that looks like this:

    Dragon Kick > Twin Snakes > Demolish (Condensed to 1 button)
    Bootshine > True Strike > Snap Punch (Condensed to 1 button), repeat
    Dragon Kick > Twin Snakes > Demolish

    All your buffs line up.
    Despite the fact that Demolish and Twin Snakes have different durations, what about Leaden Fist?
    And again, Perfect Balance and Form Shift. What are we doing with those? Just get rid of them? Do you understand why they exist?
    Monk can break it's combo system. For the opener, you could go Twin Snakes > Snap Punch > Snap Punch > Demolish > Dragon Kick > Bootshine. How would you manage that with consolidated combos?

    And even so, what I'm reading is "if you simplify the jobs so that you can consolidate the skills, then you can consolidate the skills." Well then they're not currently simple enough to consolidate are they? And you are therefore simplifying the jobs in order to consolidate them in one place and add in more complexity elsewhere.
    This isn't solving any issues, it's just moving the goalposts, and if you do this in order to add more skills in elsewhere, what would those skills do that would make it so much more interesting? And I'd like examples, not just "it doesn't matter, anything could be interesting, just some kind of mechanics." because those skills could also be boring. For over 2 years, until the recent rework Monk received in the last major patch, it had two OGCD's that were essentially useless. So those non-combo skills didn't add anything to the job at all.
    The fact that 6 buttons were used on this combo system didn't hold back the job design in any way, it still had room for additional skills to increase the jobs complexity, but they didn't do that.

    Monk is all about it's combos. This all sounds like "I don't like Monk, change it for me" without considering if the current iteration of Monk appeals to Monk mains or other people generally as it is.


    I've already given concession to Samurai. In fact I've even come around to thinking it would be a good idea, seeing as in my experience with SAM I haven't yet mastered using Third Eye properly due to it not being on my main xhotbar.
    However, consolidating SAM's combos would probably require a little simplification:
    Meikyo Shisui would have to be changed, in order to immediately progress each combo button to it's last step, and hold them there.
    The effects of Jinpu and Shifu would likely have to be homogenised into one buff, so that landing on the 2nd step of any combo would apply it. Maybe even give it 2 stacks so you still have to complete 2 combos to get the full effect. this wouldn't be too much of a detrimental change to it as the rotation is already all about steadily building up power.
    (3)
    Last edited by Seraphor; 02-20-2021 at 02:24 AM.

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Seraphor View Post
    And again, Perfect Balance and Form Shift. What are we doing with those? Just get rid of them? Do you understand why they exist?
    Perfect Balance was created as a quick generation/regeneration button for Greased Lightning in ARR. If you really want to keep the burst function it has now, it could easily be replace with a more engaging burst (i.e. Blitzes) as has been suggested by multiple posters is the Dps Forums.

    Form shift was added to allow Monks to start combat/phases with a Formed Twin Snakes/Dragon Kick rather than a formless Bootshine. They could easily revert Form Shift back to its original Form cycling function which would allow Monks to cycle through the actions on their 2 combo buttons.
    (2)