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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Seraphor View Post
    I'm still not convinced about MNK and/or DRG though.
    You say "the issue is it's designed that way" but then, it IS designed that way. MNK is 100% based around it's combo system, with each discrete GCD having it's own positional, it's own unique effect, and two skills to manipulate your combo progression. Your whole focus is on what part of the combo you are in on any given GCD, and muscle memory is very important for it.
    Except you are wrong about monk as well.

    Monk DPS, outside of OGCD's has essentially two phases. The Buff Phase and the DPS phase.

    The buff phase could entirely be done via the flank if Demolish was changed to a flank move rather than a rear move and Snap Punch was changed to a Rear move instead of a flank.

    Resulting in the DPS phase being the rear.

    With a new rotation that looks like this:

    Dragon Kick > Twin Snakes > Demolish (Condensed to 1 button)
    Bootshine > True Strike > Snap Punch (Condensed to 1 button), repeat
    Dragon Kick > Twin Snakes > Demolish

    All your buffs line up.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    Except you are wrong about monk as well.

    Monk DPS, outside of OGCD's has essentially two phases. The Buff Phase and the DPS phase.

    The buff phase could entirely be done via the flank if Demolish was changed to a flank move rather than a rear move and Snap Punch was changed to a Rear move instead of a flank.

    Resulting in the DPS phase being the rear.

    With a new rotation that looks like this:

    Dragon Kick > Twin Snakes > Demolish (Condensed to 1 button)
    Bootshine > True Strike > Snap Punch (Condensed to 1 button), repeat
    Dragon Kick > Twin Snakes > Demolish

    All your buffs line up.
    Despite the fact that Demolish and Twin Snakes have different durations, what about Leaden Fist?
    And again, Perfect Balance and Form Shift. What are we doing with those? Just get rid of them? Do you understand why they exist?
    Monk can break it's combo system. For the opener, you could go Twin Snakes > Snap Punch > Snap Punch > Demolish > Dragon Kick > Bootshine. How would you manage that with consolidated combos?

    And even so, what I'm reading is "if you simplify the jobs so that you can consolidate the skills, then you can consolidate the skills." Well then they're not currently simple enough to consolidate are they? And you are therefore simplifying the jobs in order to consolidate them in one place and add in more complexity elsewhere.
    This isn't solving any issues, it's just moving the goalposts, and if you do this in order to add more skills in elsewhere, what would those skills do that would make it so much more interesting? And I'd like examples, not just "it doesn't matter, anything could be interesting, just some kind of mechanics." because those skills could also be boring. For over 2 years, until the recent rework Monk received in the last major patch, it had two OGCD's that were essentially useless. So those non-combo skills didn't add anything to the job at all.
    The fact that 6 buttons were used on this combo system didn't hold back the job design in any way, it still had room for additional skills to increase the jobs complexity, but they didn't do that.

    Monk is all about it's combos. This all sounds like "I don't like Monk, change it for me" without considering if the current iteration of Monk appeals to Monk mains or other people generally as it is.


    I've already given concession to Samurai. In fact I've even come around to thinking it would be a good idea, seeing as in my experience with SAM I haven't yet mastered using Third Eye properly due to it not being on my main xhotbar.
    However, consolidating SAM's combos would probably require a little simplification:
    Meikyo Shisui would have to be changed, in order to immediately progress each combo button to it's last step, and hold them there.
    The effects of Jinpu and Shifu would likely have to be homogenised into one buff, so that landing on the 2nd step of any combo would apply it. Maybe even give it 2 stacks so you still have to complete 2 combos to get the full effect. this wouldn't be too much of a detrimental change to it as the rotation is already all about steadily building up power.
    (3)
    Last edited by Seraphor; 02-20-2021 at 02:24 AM.

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Seraphor View Post
    And again, Perfect Balance and Form Shift. What are we doing with those? Just get rid of them? Do you understand why they exist?
    Perfect Balance was created as a quick generation/regeneration button for Greased Lightning in ARR. If you really want to keep the burst function it has now, it could easily be replace with a more engaging burst (i.e. Blitzes) as has been suggested by multiple posters is the Dps Forums.

    Form shift was added to allow Monks to start combat/phases with a Formed Twin Snakes/Dragon Kick rather than a formless Bootshine. They could easily revert Form Shift back to its original Form cycling function which would allow Monks to cycle through the actions on their 2 combo buttons.
    (2)

  4. #4
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,160
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Deceptus View Post
    Except you are wrong about monk as well.

    Monk DPS, outside of OGCD's has essentially two phases. The Buff Phase and the DPS phase.

    The buff phase could entirely be done via the flank if Demolish was changed to a flank move rather than a rear move and Snap Punch was changed to a Rear move instead of a flank.

    Resulting in the DPS phase being the rear.

    With a new rotation that looks like this:

    Dragon Kick > Twin Snakes > Demolish (Condensed to 1 button)
    Bootshine > True Strike > Snap Punch (Condensed to 1 button), repeat
    Dragon Kick > Twin Snakes > Demolish

    All your buffs line up.
    Monk is designed to be able to switch between single and multi target mid cycle.
    (1)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Deceptus View Post
    Except you are wrong about monk as well.

    Monk DPS, outside of OGCD's has essentially two phases. The Buff Phase and the DPS phase.

    The buff phase could entirely be done via the flank if Demolish was changed to a flank move rather than a rear move and Snap Punch was changed to a Rear move instead of a flank.

    Resulting in the DPS phase being the rear.

    With a new rotation that looks like this:

    Dragon Kick > Twin Snakes > Demolish (Condensed to 1 button)
    Bootshine > True Strike > Snap Punch (Condensed to 1 button), repeat
    Dragon Kick > Twin Snakes > Demolish

    All your buffs line up.
    how the hell would formless fist work since most of those skills are trapped behind other skills. it would not work for monk without dumming the job down, its aoe maybe but still formless fist exists so
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Jirah View Post
    how the hell would formless fist work since most of those skills are trapped behind other skills. it would not work for monk without dumming the job down, its aoe maybe but still formless fist exists so
    Perfect Balance only exists right now as a burst phase and could do with a more engaging replacement and Form Shift could revert back to cycling through the various forms. Neither source of "Formless Fist" is a serious barrier to compressing the Monk's weaponskills.
    (1)

  7. #7
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Perfect Balance only exists right now as a burst phase and could do with a more engaging replacement and Form Shift could revert back to cycling through the various forms. Neither source of "Formless Fist" is a serious barrier to compressing the Monk's weaponskills.
    Form Shift QoL change be reverted back to how it was seems reductive just to for the sake of condensing, Perfect balance is a burst phase and can be reajdusted to disregard Twin demo and the aoe resetting twin at FpF, having said all this MNK is still a bad example as ur never doing the same 1-2-3 twice so itll require to either be dumbed down and have a designated debuff/buff rotation or just leave MNK be focus on other skills that are bloat like the fists or role skills or its 3 Buff skills rather than trying to simplify its current rotation
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  8. #8
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Jirah View Post
    Form Shift QoL change be reverted back to how it was seems reductive just to for the sake of condensing, Perfect balance is a burst phase and can be reajdusted to disregard Twin demo and the aoe resetting twin at FpF, having said all this MNK is still a bad example as ur never doing the same 1-2-3 twice so itll require to either be dumbed down and have a designated debuff/buff rotation or just leave MNK be focus on other skills that are bloat like the fists or role skills or its 3 Buff skills rather than trying to simplify its current rotation
    Wrong. The Monk weapon skill cycle repeats every 18 gcds as you alternate Dragon Kick and Boot Shine every Opo-Opo Form and Twin Snakes and True Strike every Raptor while Coeurl Form has Demolish alternate with 2 Snap Punches:

    1 2 3 4 5 6 1 2 6 4 5 3 1 2 6 4 5 6

    Turned into a 2 button combo this becomes:

    1 1 1 2 2 2 1 1 2 2 2 1 1 1 2 2 2 2

    The rotation is far from as free form or complex as you believe.
    (2)