Quote Originally Posted by Seraphor View Post
I'm still not convinced about MNK and/or DRG though.
You say "the issue is it's designed that way" but then, it IS designed that way. MNK is 100% based around it's combo system, with each discrete GCD having it's own positional, it's own unique effect, and two skills to manipulate your combo progression. Your whole focus is on what part of the combo you are in on any given GCD, and muscle memory is very important for it.
Except you are wrong about monk as well.

Monk DPS, outside of OGCD's has essentially two phases. The Buff Phase and the DPS phase.

The buff phase could entirely be done via the flank if Demolish was changed to a flank move rather than a rear move and Snap Punch was changed to a Rear move instead of a flank.

Resulting in the DPS phase being the rear.

With a new rotation that looks like this:

Dragon Kick > Twin Snakes > Demolish (Condensed to 1 button)
Bootshine > True Strike > Snap Punch (Condensed to 1 button), repeat
Dragon Kick > Twin Snakes > Demolish

All your buffs line up.