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  1. #19
    Player
    Achantion's Avatar
    Join Date
    Feb 2021
    Location
    Limsa Lominsa
    Posts
    12
    Character
    Simon Malebranche
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Seraphor View Post
    MCH has far too few buttons as it is so I see no reason to consolidate those.
    Because when consolidated, other combo's with different uses can be added? Why should a class only have 1 combo?

    Additionally, a rotation is no reason to shy away from consolidation, as new rotation will be made with a new system too. A branching combo's can be solved in the vein of NIN's Shadow Fang (which was a combo finisher originally).

    Consolidation is about maintaining what we have, instead of how it is now, where every class looses stuff. Example: Why did the DRK loose his secondary combo it had for years? Sure enmity has changed, but couldn't they just change the effect from increased enmity to a DoT and keep the entire combo? The answer is button bloat, removing the combo freed up 3 buttons for others stuff yet left the DRK with only 1 combo to do over and over. I see a lot of people complain about healer 1-1-1, but how is the DRK 1-2-3 different? Both deal damage and do nothing more, both also have no additional options. If they just consolidated the combo's they have 2 buttons with twice the combo's and an additional gameplay aspect (the DoT in my example) with an additional 4 they could use for other buffs/debuffs/oGCD's.

    Pressing a button is pressing a button. Pressing 1 is the same as pressing 2 to me. It's the effect on the button that matters, if I press 1 and deal damage and press 2 and get a shield, THAT feels different to me. If I press 1 and do damage, and press 2 and do damage, how is that different from pressing 1 twice?

    Edit: I can agree upon the DNC execution. That is the only job I fail to see consolidation working for.
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    Last edited by Achantion; 02-19-2021 at 10:58 PM.