There's definitely room for button consolidation, but simply turning every combo into one button isn't the best way to do this. Many jobs have skills that are mutually exclusive, you can't use one while the other is available, or some skills simply become redundant in the presence of others.
BLM: Combine Ley Lines and Between the Lines. Have B2 upgrade into Freeze and F2 upgrade into Flare.
NIN: Combine Dream within a Dream and Assassinate.
SAM: Combine Meditation and Shoha. Upgrade Shinten into Seigan when under Merciful Eyes.
DRG: Combine Fang and Claw with Wheeling Thrust. Delete Piercing Talon.
PLD: Combine Requiescat with Confiteor. Combine the effects of Intervention and Cover, or simply buff one and remove the other.
GNB: Probably would make the Gnashing Fang combo here a 1 button combo, the same as Continuation. So that you simply alternate between the two just like MCH's burst phase.
There, that's all of the worst offenders in terms of button bloat out of the way. The only other jobs with 'too many' buttons are SMN which already does all of this sort of thing with it's Bahamut and Phoenix skills, and BRD, but that already only has 2 combo skills and I'm not familiar enough with it's endgame rotation to know what else to realistically be axed.
I definitely wouldn't combine the combos for the melee jobs into single buttons. Mainly because their combos is what their entire rotation is based around. You remove those and they're reduced to 3 button jobs.
SAM and MNK both have skills that simply wouldn't work with this sort of consolidation, because they unlock the ability to use combo skills out of order.
DRG has 2 very long combos, get rid of those and it has 2 spamming combo buttons and Jump.
Lastly, NIN, has a heavy burst rotation. It already spends half of its time simply hitting the 1-2-3 combo waiting for mudras and Trick Attack to come off cooldown, and it only has 4 of those combo skills to consolidate anyway. Combining them wouldn't achieve much and would make it more boring.