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  1. #1
    Player
    MidhoiHidmoi's Avatar
    Join Date
    Jan 2019
    Location
    Limsa Lominsa
    Posts
    3
    Character
    Hidomi Chan
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Uhhh no. There are plenty of situations that happen in content where you might want to do something different than your usual 1-2-3 / 4-5-6. If youre finding the job complicated because it has more than one button, go read up on it or play healer.
    (1)

  2. #2
    Player
    Achantion's Avatar
    Join Date
    Feb 2021
    Location
    Limsa Lominsa
    Posts
    12
    Character
    Simon Malebranche
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Why are people assuming that condensing combo's into a single button makes the game easier? That is a very, very short sighted way to look at things, and totally disregards the possibilities it could offer.

    I'm not even going to address the fact that 1-2-3 isn't harder than 1-1-1, but I'll try make a case as to why it should be condensed.

    The issue right now with most combo's is that they just aren't very exciting, and they are always repeated ad nauseum. Take DRK for example, you will ALWAYS do 1-2-3, why does it need to be 3 buttons? Just merge them into one, and give us back the old enmity combo as a secondary button (But make it inflict a dot or something). This would double the action a DRK could do, and even have some more design space for something fun like an additional oGCD, with the same amount of buttons.

    Those who want the buttons merged aren't advocating for less abilities, they are advocating for more abilities. Merging the boring ones into a single button allows for more design space for other, more fun abilities.

    Enough abilities get deleted as is, and this is an issue DIRECTLY linked to button bloat. Merging combo's would allow us to keep all of our toys, and receive new ones without suffering button bloat.

    I'd rather have each button on my bar be a totally unique combo-chain or oGCD, than wasting 4 buttons for a sequence of attacks that practically never changes.

    The issue regarding healers I've seen littered in this thread isn't that 1-1-1 is boring, it's that 1-1-1 is the only option they have. Give them a 1-1-1, a 2-2 and a 3-3-3-3 and not a single one will complain if each of those option has a specific use case.
    (2)
    Last edited by Achantion; 02-19-2021 at 09:46 PM.