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  1. #1
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Wyakin View Post
    You are about the 1000th person to ask this. And every time it gets answered with the same thing.... STOP TRYING TO MAKE FFXIV SO DUMBED DOWN ITS A ONE BUTTON GAME! It’s bad enough SE guts jobs every expansion, it’s bad enough jobs like mch which was once the most complex and a lot of fun Is now considered the easiest. It’s time to make the game a bit more complex not less.
    SE guts jobs every expansion because they've hit the soft 'button limit' on controller support, but have to keep adding more skills to sell the class in the upcoming expansion. so they prune down the class to make room for this and spread their skills and passive thinner and thinner every time.

    ...which could be alleviated by condensing down some actions (perhaps as an optional setting in a menu somewhere like hotbar/WXHB settings, rather than forcing it on everyone) into things like autocombos (standard 123 loops and aoe combos), toggles (dreadwyrm trance -> deathflare -> DWT, etc), or any other possible means, since (optionally) reducing the buttons-to-press number would allow them to add more skills without needing to remove others every 2 years.

    folks on keyboard+mouse don't need those settings since there's more than enough hotbar space for anything and everything but who knows, some folks might benefit from it too.
    (2)
    Last edited by SpiralMask; 01-31-2021 at 03:41 PM.

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by SpiralMask View Post
    folks on keyboard+mouse don't need those settings since there's more than enough hotbar space for anything and everything but who knows, some folks might benefit from it too.
    Controllers have 8 cross hotbars of 16 buttons each. That’s effectively 128 button spaces for actions and shortcuts. Most jobs can fix everything comfortably onto 2 crossbars—both easily accessible via the L2+R2 / R2+L2 expanded crossbar with no cycling through the bars required. There’s only one or two that reach that 32-button cap (PLD and GNB come to mind). This isn’t even counting the additional 16 that the W crossbar adds. While the W cross could be a bit more responsive, implying that controller users are the ones hurting for hotbar space is incorrect. I’ve played this game on controller for over 5 years and never struggled with hotbar space.

    It’s also possible for controller users to keybind actions to regular crossbars to either click or access via keyboard. I play on PC and use a hybrid setup of controller and keybinds. Excess buttons that aren’t used that often I have bound to my numpad to free up actions that are used more often (e.g., healer and tank LBs are on there; role actions such as Head Graze that have a 1 fight per tier use). All key shortcuts and gear set shortcuts are also set to regular hotbars (which I simply click to swap between). This is possible to do on console by buying a cheap Bluetooth keyboard and/or mouse, and does not require an extremely expensive setup. You can also just use the DualShock touchpad to touch gearsets, though it’s not as quick.

    Some jobs that were pruned going into ShB never had issues with hotbar real estate. The developers outright mentioned that some skills were removed simply because of difficulties in upkeep or to close the skill gap between less skilled players and more skilled players. Some skills were removed due to overpoweredness (AST Time Dilation and Royal Road come to mind), due to job changes (other AST card skills such as Spread), and just general reworks to jobs at a basic level (TP-restore Tactician; tank aggro combos). Some skills could absolutely be removed and/or upgraded through traits—but I don’t think everything needs consolidation.
    (5)
    Last edited by HyoMinPark; 02-01-2021 at 09:36 AM.

  3. #3
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by HyoMinPark View Post
    Controllers have 8 cross hotbars of 16 buttons each. That’s effectively 128 button spaces for actions and shortcuts. Most jobs can fix everything comfortably onto 2 crossbars—both easily accessible via the L2+R2 / R2+L2 expanded crossbar with no cycling through the bars required. There’s only one or two that reach that 32-button cap (PLD and GNB come to mind). This isn’t even counting the additional 16 that the W crossbar adds. While the W cross could be a bit more responsive, implying that controller users are the ones hurting for hotbar space is incorrect. I’ve played this game on controller for over 5 years and never struggled with hotbar space.

    It’s also possible for controller users to keybind actions to regular crossbars to either click or access via keyboard. I play on PC and use a hybrid setup of controller and keybinds. Excess buttons that aren’t used that often I have bound to my numpad to free up actions that are used more often (e.g., healer and tank LBs are on there; role actions such as Head Graze that have a 1 fight per tier use). All key shortcuts and gear set shortcuts are also set to regular hotbars (which I simply click to swap between). This is possible to do on console by buying a cheap Bluetooth keyboard and/or mouse, and does not require an extremely expensive setup. You can also just use the DualShock touchpad to touch gearsets, though it’s not as quick.

    Some jobs that were pruned going into ShB never had issues with hotbar real estate. The developers outright mentioned that some skills were removed simply because of difficulties in upkeep or to close the skill gap between less skilled players and more skilled players. Some skills were removed due to overpoweredness (AST Time Dilation and Royal Road come to mind), due to job changes (other AST card skills such as Spread), and just general reworks to jobs at a basic level (TP-restore Tactician; tank aggro combos). Some skills could absolutely be removed and/or upgraded through traits—but I don’t think everything needs consolidation.
    128 button spaces? Holy crow that's a lot of buttons!
    (0)