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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Satarn View Post
    A lot of people here seem to hope that with less hotbar space spent on combos, devs could add more complexity in new skills, but to that I have to ask - have you paid any attention at all for the last four years? The current game direction is definitely not suggesting anything close to that, in fact SE is rather hell-bent on removing any sort of difficulty from the jobs and streamlining anything remotely demanding. It's already started to a degree with transition from HW to SB, but for SHB it's practically the theme of the entire expansion and it's doubtful that it'll change anytime soon - especially with all the blind praise and new players the expac has brought just because the story was great.
    Many of us just don't believe at all that devs would use the consolidation for anything interesting and for a good reason, so we want to at least keep any tiny bits we have left.
    I have. I've been playing since 2.0 and I am relatively intelligent enough to get the reason that the devs do certain things whether I agree with them or not.

    1) Dots. Every job used to have some sort of DoT. SE removed the majority of them because mobs / bosses were hitting the debuff slot limit.

    2) Like it or not, button bloat is absolutely a thing. And it's even more of a consideration in FFXIV when you have to have the limited buttons to map to a controller. There are only so many LB RB combinations, and not all of those actions can be used for attacks.

    Why do you think that SE routinely takes abilities away, combines them and gives them back to the player at a later level.

    The easiest example of this is the healer ability Divine Seal from White Mages. Pre-Stormblood this was a WHM only spell, then given to all healers as Largesse as a role action, then taken away again and given back to WHM's as Temperance.

    Temperance is nothing more than Divine Seal combined with Protect (10% damage reduction).

    WoW has done the same thing reducing buttons. Again, like it or not, there can only be so much "complexity" until a job feels bloated. The old DRG opener was a meme for a reason.
    (3)
    Last edited by Deceptus; 01-30-2021 at 11:24 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]