Quote Originally Posted by ItMe View Post
Players have tried to macro their rotation for a loooooong time.
Part of me feels like this 111 idea is a compromise of sorts, but ultimately I find this topic interesting because of the discussion it's hovering around: which is more valuable, executing a more complicated rotation or executing more complicated mechanics.
Considering that SE has wanted healers to do more healing and less damage, and the only places where this philosophy actually applies is in savage/ultimates, I don't really trust SE with trying to give us more complicated mechanics.

Maybe I'm just becoming cynical at this point but any time SE tries to simplify something it usually just ends up making the job more boring and sacrifices job identity for making it accessible to anyone, which is nice for new players but for people who have been playing for years it just results in less interesting and less varied gameplay.