Quote Originally Posted by ItMe View Post
Yeah, being able to push 1, 1, then one of 3 other buttons is def a nice workaround. Heck, if there are more buttons for bread and butter attacks maybe we could get more elaborate combo trees like we used to have. I know tanks used to have a debuff combo, and until ShB they also had enmity combos too.
Would you prefer the extra hotbar space go to more room for the trees? Or would you rather they use that real estate for something new?

You can't think of any situation where it's a good idea?
How about the example that's come up, what, thrice now about breaking your combo as PLD to immediately hit an add or a new boss with a DoT as soon as they spawn?
And I know as WAR add phases and awkwardly long untargetable animations sometimes cause me to break my combo just to keep my buff active.
I think managing enmity is boring and I'd rather the space go towards more elaborate DPS combos for tanks, if anything. Even if they didn't add anything new, however, just freeing up the real estate is still a win. There's no value to leaving it as 1-2-3; the basic combos aren't engaging or difficult, they lose nothing when being consolidated. All the "blah blah dumbing down the game," stuff in response to this suggestion is just nonsense.

As for the rest, I'm not sure if I'm quite understanding the problem. The PLD DoT and WAR buff are both alternate combo finishers; you don't have to break your combo to execute them, and breaking your combo wouldn't allow you to execute them faster.