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  1. #81
    Player
    LittleImp's Avatar
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    May 2019
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    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Pressing separate buttons adds an additional layer of execution the game sorely needs. Most content is already braindead scripted, imagine having to do it while only pressing one button over and over again. People already rejected the changes to healer that have you doing just that.

    We might as well put one button on DDR mats or guitar hero controllers at this rate.

    Next people will be asking "why cant we just automate the game?".
    (7)
    Last edited by LittleImp; 01-29-2021 at 08:36 AM.

  2. #82
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LittleImp View Post
    Next people will be asking "why we can't just automate the game".
    Players have tried to macro their rotation for a loooooong time.
    Part of me feels like this 111 idea is a compromise of sorts, but ultimately I find this topic interesting because of the discussion it's hovering around: which is more valuable, executing a more complicated rotation or executing more complicated mechanics.
    (0)

  3. #83
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LittleImp View Post
    Pressing separate buttons adds an additional layer of execution the game sorely needs. Most content is already braindead scripted, imagine having to do it while only pressing one button over and over again. People already rejected the changes to healer that have you doing just that.

    We might as well put one button on DDR mats or guitar hero controllers at this rate.

    Next people will be asking "why cant we just automate the game?".
    The basic 1-2-3 combo of every class is pretty basic and mostly filler between bursts. It's the first one you get, the first you commit to muscle memory, it's easy and straightforward and generally the least punishing to mess up. Freeing up buttons means they could add more interesting (and punishing if messed up) skills to the rotation. But these basic combos contribute least in terms of difficulty and are as close to pointless button bloat as it gets. The two follow ups from DRG at least have two different positionals in quick succession, but the two 1-2-3 combos before that are once again as basic as it gets.
    I completely understand why people would rather see them (and skills that are mutually exclusive) consolidated into a single button to make room for more interesting skills. Of course that's all under the assumptions that we won't simply get as much as possible consolidated without getting anything in return.
    Mudra, Blood/ Life cycle, Third Eye are interesting mechanics that add a layer of difficulty and make room for optimization. I'd trade 1-2-3 for more of that any day.
    (2)

  4. #84
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LittleImp View Post
    Pressing separate buttons adds an additional layer of execution the game sorely needs. Most content is already braindead scripted, imagine having to do it while only pressing one button over and over again. People already rejected the changes to healer that have you doing just that.

    We might as well put one button on DDR mats or guitar hero controllers at this rate.

    Next people will be asking "why cant we just automate the game?".
    This is such a dumb argument. Press 123 isn't any more complex or deep than 111. This is always the reason people give for not waningd this changes and it is straight up bull. Stop trying to act like pointless hotbar blat add complexity to the game. Nothing we have asked for would make the combat less complicated than it already is, it would be the same number of button presses and same apm.

    If you are against this change please give a logical reason for God's sake. I've seen these threads for years and have NEVER seen a reason against this change that make since
    (6)

  5. #85
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    having to press diferent buttons for 1 or multiple combos add the risk you fat fingered or you hit the wrong/same key making you break you combo and probably mess with your rotation a bit depending of what job are you playing, having everything in 1 buttom you literally remove that factor and it's simplification since it literally makes the player reduce the amount of diferent buttons they need to use to execute they rotations so yes it makes the game easier.
    (1)
    Last edited by shao32; 01-29-2021 at 10:01 AM.

  6. #86
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by LittleImp View Post
    Pressing separate buttons adds an additional layer of execution the game sorely needs.
    It literally doesn't. A button press is a button press regardless if it is 1/4 inch away from another or if it's the same button pressed 3 times.

    The skill gap in FFXIV is all about maximizing OGCD usage.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #87
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ItMe View Post
    Yeah, being able to push 1, 1, then one of 3 other buttons is def a nice workaround. Heck, if there are more buttons for bread and butter attacks maybe we could get more elaborate combo trees like we used to have. I know tanks used to have a debuff combo, and until ShB they also had enmity combos too.
    Would you prefer the extra hotbar space go to more room for the trees? Or would you rather they use that real estate for something new?

    You can't think of any situation where it's a good idea?
    How about the example that's come up, what, thrice now about breaking your combo as PLD to immediately hit an add or a new boss with a DoT as soon as they spawn?
    And I know as WAR add phases and awkwardly long untargetable animations sometimes cause me to break my combo just to keep my buff active.
    I think managing enmity is boring and I'd rather the space go towards more elaborate DPS combos for tanks, if anything. Even if they didn't add anything new, however, just freeing up the real estate is still a win. There's no value to leaving it as 1-2-3; the basic combos aren't engaging or difficult, they lose nothing when being consolidated. All the "blah blah dumbing down the game," stuff in response to this suggestion is just nonsense.

    As for the rest, I'm not sure if I'm quite understanding the problem. The PLD DoT and WAR buff are both alternate combo finishers; you don't have to break your combo to execute them, and breaking your combo wouldn't allow you to execute them faster.
    (1)

  8. #88
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Goji1639 View Post
    I think managing enmity is boring and I'd rather the space go towards more elaborate DPS combos for tanks, if anything. Even if they didn't add anything new, however, just freeing up the real estate is still a win.
    Yo I feel you here bud.


    Quote Originally Posted by Goji1639 View Post
    As for the rest, I'm not sure if I'm quite understanding the problem. The PLD DoT and WAR buff are both alternate combo finishers; you don't have to break your combo to execute them, and breaking your combo wouldn't allow you to execute them faster.
    So as PLD, if I see the target is about to disappear (add about to die, boss about to become untargetable, w/e), and know I have 4 GCDs left, I can go 1212......3 instead of 1231......23 and taking an extra GCD to DoT the target.

    Or for War you can do the opposite and break whatever combo you're in so you end on 3 to refresh your buff before downtime.

    It's not supah phat tech, it doesn't change your parse to any notable degree, but you're not gonna find a very deep reason to push 123 differently.
    So here are a few examples of small situational reasons to break your combo. I'm sure I could think up examples for other classes, but I don't play many at a high level lol.

    Are these niche situations worth keeping 123 over 111?
    I dunno.
    But again, that part of the convo isn't what I'm here for lol
    (0)
    Last edited by ItMe; 01-29-2021 at 11:35 AM.

  9. #89
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ItMe View Post
    So if I see the target is about to disappear (add about to die, boss about to become untargetable, w/e), and know I have 4 GCDs left, I can go 1212...[thing disappears, new target appears]...3 instead of 1231...23 and taking an extra GCD to DoT the target.

    Or for War you can do the opposite and break your combo to end on 3 to refresh your buff before downtime.

    It's not supah deep, it doesn't make or break your parse to any notable degree, but there are reasons to break your combo. I'm sure I could think up examples for other classes, but I don't play many at a high level lol.
    Knowing you have exactly 4GCD's until a mob dies or invulnerability phase starts up is something that will rarely, if ever, happen, but I guess that is one use for breaking combos if you're trying to extreme min/max something.

    There's no reason that throwing the basic combo buttons onto different keybinds couldn't still be an option; but 99.99999% of the time I'd still want them consolidated, though.
    (0)
    Last edited by Goji1639; 01-29-2021 at 11:44 AM.

  10. #90
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    It literally doesn't. A button press is a button press regardless if it is 1/4 inch away from another or if it's the same button pressed 3 times.

    The skill gap in FFXIV is all about maximizing OGCD usage.
    Not really. Most optimization is more encounter specific, and there are many in the game that require unique approaches in regards to combo usage and gcd manipulation. Even in low-end content like Matoya's Relict, encounters like the second and third boss take pretty unique approaches from some jobs to optimize. There's a reason 'PLD spreadsheets' is a meme.
    (4)

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