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  1. #1
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Pressing separate buttons adds an additional layer of execution the game sorely needs. Most content is already braindead scripted, imagine having to do it while only pressing one button over and over again. People already rejected the changes to healer that have you doing just that.

    We might as well put one button on DDR mats or guitar hero controllers at this rate.

    Next people will be asking "why cant we just automate the game?".
    (7)
    Last edited by LittleImp; 01-29-2021 at 08:36 AM.

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LittleImp View Post
    Pressing separate buttons adds an additional layer of execution the game sorely needs. Most content is already braindead scripted, imagine having to do it while only pressing one button over and over again. People already rejected the changes to healer that have you doing just that.

    We might as well put one button on DDR mats or guitar hero controllers at this rate.

    Next people will be asking "why cant we just automate the game?".
    The basic 1-2-3 combo of every class is pretty basic and mostly filler between bursts. It's the first one you get, the first you commit to muscle memory, it's easy and straightforward and generally the least punishing to mess up. Freeing up buttons means they could add more interesting (and punishing if messed up) skills to the rotation. But these basic combos contribute least in terms of difficulty and are as close to pointless button bloat as it gets. The two follow ups from DRG at least have two different positionals in quick succession, but the two 1-2-3 combos before that are once again as basic as it gets.
    I completely understand why people would rather see them (and skills that are mutually exclusive) consolidated into a single button to make room for more interesting skills. Of course that's all under the assumptions that we won't simply get as much as possible consolidated without getting anything in return.
    Mudra, Blood/ Life cycle, Third Eye are interesting mechanics that add a layer of difficulty and make room for optimization. I'd trade 1-2-3 for more of that any day.
    (2)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by LittleImp View Post
    Pressing separate buttons adds an additional layer of execution the game sorely needs.
    It literally doesn't. A button press is a button press regardless if it is 1/4 inch away from another or if it's the same button pressed 3 times.

    The skill gap in FFXIV is all about maximizing OGCD usage.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    It literally doesn't. A button press is a button press regardless if it is 1/4 inch away from another or if it's the same button pressed 3 times.

    The skill gap in FFXIV is all about maximizing OGCD usage.
    Not really. Most optimization is more encounter specific, and there are many in the game that require unique approaches in regards to combo usage and gcd manipulation. Even in low-end content like Matoya's Relict, encounters like the second and third boss take pretty unique approaches from some jobs to optimize. There's a reason 'PLD spreadsheets' is a meme.
    (4)

  5. #5
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LittleImp View Post
    Pressing separate buttons adds an additional layer of execution the game sorely needs. Most content is already braindead scripted, imagine having to do it while only pressing one button over and over again. People already rejected the changes to healer that have you doing just that.

    We might as well put one button on DDR mats or guitar hero controllers at this rate.

    Next people will be asking "why cant we just automate the game?".
    Honestly, good point, some jobs are already boring enough, and if they're going to shift skills to only be on one button they better give us something else to occupy our attention in its place
    (3)

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